Articles
Harry Potter-Inspired Phoenix Model Made With Maya & Substance 3D Painter
The creator utilized Ornatrix to set up the majestic creature's feathers.
Breakdown: Eroding Terrain in The Last of Us Part I
Jared Sobotta released the third TLoU remake breakdown, discussing erosion and how the Tommy's Dam level was built.
Photorealistic 3D Recreation of Marilyn Monroe
The author utilized Maya, ZBrush, Substance 3D Painter, and Arnold to create the model.
Sculpting a Comic Book-Style Batman Bust in ZBrush
Rishikesh Nandlaskar has walked us through the production process behind the Batman sculpt, explained the workflow in ZBrush and Substance 3D Painter, and shared the rendering setup in Arnold.
Empress: Stylized 3D Character Made in ZBrush & Substance 3D
Tsubasa Nakai has showcased an impressive new character model.
Creating a Magical Library at Ringling College of Art and Design
Ezri Sullivan told us about the Booking It project, discussed the challenges behind it, and shared the working process at Ringling College of Art and Design.
Painterly Post-Process Filter Made in UE5 for a 3D Character
The shader was created by Michal Patton and works in any lighting condition.
Creating a Female Gunslinger in Maya, ZBrush & Substance 3D
Ivan Lim has shared a breakdown of the Female Gunslinger project, discussed his education process at Think Tank, and explained why he chose Unreal to present the character.
Breakdown: Setting Up River Rock Materials in The Last of Us Part I
Jared Sobotta presented one more comprehensive breakdown, offering a behind-the-scenes look at the development of the TLoU remake.