Animation References Made for Spider-Man Across the Spider-Verse
Disney's Jordan Barg has shared a look at some self-made animation references, which helped "to save hours if not days of work".
Creating a Barber Chair in Maya, ZBrush, Substance 3D & UE5
Kevin J. Coulman has shared the working process behind the Barber Chair project, detailed how the prop was modeled in Maya and ZBrush, shared tips on making accurate materials, and explained why UE5 was chosen for rendering.
Sekiro-Inspired Movement Animations Made With Maya & Unreal Engine
Quentin Tireloque shared a new demo for his WiP game project.
Rebecca: A Photorealistic Digital Human by Opticallogic
The model was made using RealityCapture, ZBrush, Maya, Arnold, Mari, and Nuke.
Making a Lovecraftian Environment in Maya, Substance 3D Painter & Unreal Engine
Zurab Barisashvili shared the workflow behind the Stranger On Low Tides project and showed us the color grading and post-processing effects used in the scene.
A Closer Look at Rock Assets Made for TLoU Part I
Jared Sobotta has walked us through the production process behind the detailed rock assets made for the Tommy's Dam level.
Detailed Golden Eagle Model by Harry Osborn
The artist used Maya, ZBrush, Substance 3D Painter, and Marmoset Toolbag to create the model.
Fierce Digital Model Created in ZBrush, Substance 3D Painter & Houdini
The project is made by MPC's Sabrina Suppa.
Harry Potter-Inspired Phoenix Model Made With Maya & Substance 3D Painter
The creator utilized Ornatrix to set up the majestic creature's feathers.
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