Ivan Blinov did a breakdown of his stylized project The Drunk Lake Inn modeled in Maya, textured in Substance Painter, and rendered in UE4.
Evgeny Romanov did a detailed breakdown of his Researcher Robot project, shared his modeling workflow in Maya, discussed topology in RizomUV, and talked about his approach to learning different 3D software.
Check out a useful set of tools for Maya.
Create assembly time-lapses for objects in Maya.
Paxton Klotz did a breakdown of their hard-surface prop Barrett Military Radio made in Maya and Substance Painter.
Adrian Martuneac shared a few production details of his Transforming Drone done for the upcoming game Insula: modeling in ZBrush, UVing, and animation.
Nicolas Morel talked about his Sailor portrait made using ZBrush, Mari, Maya, and maps from texturing XYZ and the setup of facial animation for it.
Luan Oliveira shared a step-by-step workflow for his antique bookshelf and 3D props modeled in Maya, textured in Substance Painter, and presented in Marmoset Toolbag.
Tarek Abdellatif talked about the production of his UE4 project Antique Room: modeling in Maya, texturing in Substance Painter and Designer, and preparing the final renders.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
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