James Hyun did a breakdown of his stylized character Viking Warrior made during the course Stylized Characters in 3D at CGMA.
Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.
Grab an online 10-week course on modeling in Maya from Stu Rentzler.
Yon Lee did a breakdown of a stylized character made during the CGMA Stylized Characters in 3D course and dived into the details of each production step in ZBrush and Maya.
Arianna Querin talked about her stylized project Venice Radioactive made in Maya, Substance Painter, and Redshift.
Check out a walkthrough of the whole hair generation process in Maya.
More countries can now buy cheaper Autodesk licenses.
Kassondra Krahn talked about the production of her beautiful stylized scene Dreamy Room created in Maya, ZBrush, Substance Designer, and UE4.
Chung Jui Lee shared his approach to recreating the main character from the Peaky Blinders series during the CGMA course and discussed his skin creation workflow in ZBrush and Substance Painter, and hair generation in XGen.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Guerrilla Team on Creating a Tools Pipeline for Horizon: Zero Dawn
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