Yuriy Fomin, a Senior 3D Animator at Cold Symmetry who worked on Mortal Shell, shared some character animation tips and tricks.
Raveen Pathirana shared a detailed breakdown of his latest UE4 scene: sculpting a medieval house and huge fungi, texturing with Substance tools, working on composition, setting up fog and lighting, and more.
Andres Zambrano recreated Simon Belmont from Castlevania and talked about his sculpting, texturing, and lighting workflows for the character.
Kayla Lee talked about her small 3D diorama made in Maya, Substance Painter, and Marmoset Toolbag.
Oleksandra Sokol discussed how she created a 3D weapon based on Anton Lavrushkin's The Order: 1886 fan art piece.
Have a look at a new version of the tool that allows creating polygons with strokes.
Jelena Jovanovic shared how she is working on a realistic portrait of her dog in Maya, Arnold, and UE4.
Check out a new course from Gnomon and Arturo Coso, a Rigger on Love, Death & Robots.
Jeroen Toma discussed his approach to creating game props for Baldur's Gate 3: modeling in Maya and geometry optimization, UVs, texturing in Substance Painter, and more.
Unreal Bucket: Working on an Asset Library for UE4I'm glad I could pew myself into the heartwarming chest of this p...·
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Unreal Bucket: Working on an Asset Library for UE4Great job, congratulations! Your Unreal Bucket is very useful to...·
Diablo 3 Could Be "ARPG+MMO"Nice stuff. I remember this guy's talk at GDC. Legendary.·
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