Concept Artist and Illustrator Jessica Geis talked about her artistic journey throughout the years, shared some behind-the-scenes info about the Hearthstone-inspired projects, and told us how studying at CG Spectrum helped her career.
An Environment Artist Son Nguyen shared an extensive breakdown of the Last Stop project, explained how to combine different texturing methods, and revealed some worthy design principles of assembling a scene.
Max Bedulenko continues his Velvet Road series with this captivating scene.
Check out Ting Xue's version of Jinx from Arcane and the League of Legends.
Entei Ryu has talked about the Lovers project, explained how the bizarre art style was achieved, and shared the ZBrush/Blender workflow that was used for the project.
Max Bedulenko has returned to tell us about his new project called Velvet Road and share the working process behind the Nogroth environment, inspired by old Russia.
Web versions of the tools offer core functions, letting you edit documents hosted in the cloud.
Aleksandr Sosa shared an in-depth breakdown of the workflow behind his Hairstyle and Beard for Games project, showed the optimal width for hair, and explained how to make a universal set of textures for Marmoset, Unreal Engine 4/5, and Unity.
Ekaterina Soyuznova, an Illustrator and Visual Development Artist, has shared the working process of a digital artist and talked about the importance of custom brushes in Photoshop.
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterKnowing what format you exported from Fusion would be awesome, was it...·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterHow do you make/export low-poly versions from Fusion?·
A Closer Look at Texturing in Arcane Part 2That headline is a little bit of a catfish.
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterThis is amazing, I am very well versed in Fusion / Have tried several...·
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