Articles

Recreating A Japanese WWII Aerial Camera With Blender & Marmoset

3D Artist Yaroslav Tyshchenko provided a behind-the-scenes look at The Konishiroku Aerial Camera GSK-99 project, a 3D model of the smallest aerial camera produced, sharing his vintage props painting techniques in Substance 3D Painter and rendering setup for Marmoset Toolbag.

Yaroslav Tyshchenko

Mar 22, 2024

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Learn To Create An Environment With This Blender To Photoshop Tutorial

Gavin O'Donnell, a seasoned Concept Artist and Illustrator with experience in animation and game development offers a comprehensive tutorial on combining 2D and 3D techniques for beginner and intermediate artists wishing to expand their toolset.

Amber Rutherford

Mar 18, 2024

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Imagining an Eerie Dark Fantasy Deity With ZBrush and Marmoset Toolbag

Character Artist Natalia P. Gutiรฉrrez walked us through The Dark Mother project, explaining the step-by-step process of making this magnificent 3D model of a grim creature inspired by Spanish Catholic art, and sharing valuable advice on rendering spooky characters and approaching an ambitious project.

Natalia P. Gutiรฉrrez

Mar 18, 2024

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See How to Recreate an UE5 Forest Environment With Spooky Vibes

Elias Tsirides walked us through the Strange Cabin Deep in the Forest project and shared how the creepy forest environment was set up, detailing the approach to the creation of trees, foliage, and the cabin.

Elias Tsirides

Mar 14, 2024

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This 3D Medieval Street Scene Resembles a Real-Life 2D Painting

The author utilized Blender and Photoshop to achieve painterly-like aesthetics.

Theodore McKenzie

Mar 05, 2024

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New Version of Photoshop Lets Users Save Adjustment Layer Settings

Create and save your presets for future use or to share with other artists.

Amber Rutherford

Feb 26, 2024

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Navigating the Solo Animation Journey: A Director's Tale of Triumph

Jingqi Zhang, a CalArts graduated Storyboard Artist who worked on Honkai: Star Rail and Brawl Stars, shared her experience as a director of the movie "So Long, Caz!" and gave practical tips for beginners.

Jingqi Zhang

Feb 20, 2024

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2D to 3D and Back: Imagining Leonardo Da Vinci's Workshop

Darek Zabrocki explained how he worked on Leonardo da Vinci's workshop in 2D and 3D and showed the texturing process done for the project.

Darek Zabrocki

Feb 06, 2024

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See How to Create a Giant Inspired by God of War & Lord of the Rings

Jorge Pepelife has walked us through the Giant project, sharing the inspiration behind it, and detailed how the creation of the character's body, hair, clothes, and armor was approached.

Jorge PepeLife

Feb 05, 2024

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