Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.
Learn how Li Rui creates stunning character concepts with a new paid guide.
Yurie Kawana did a breakdown on her recent project, Shinjyuku Station, discussed the structure of the scene, shared her approach to lighting and gave some piece of advice for other artists.
Daulet Bekishev did a huge breakdown on his first project, CZ-75 SP01 Shadow Target II, and shared his learning experience while working on it.
Muhammad Aiman Zubir discussed his recent project, Guinevere, and shared his approach to modeling, working on facial features and fabrics.
Are you a 2D or a 3D character artist? Do you prefer Photoshop, ZBrush, or XGen? No matter what camp you belong to, we've got you covered.
Gurmukh Bhasin discussed his approach to modeling and did a breakdown on the HEMTT-2182 project.
Hamid Khoshbakht discussed the recent project that he worked on together with Emran Bayati and shared the workflow and tips for working with modular packs.
Adobe teamed up with Twitter and The New York Times Company to work on the Content Authenticity Initiative, a new industry standard for digital content attribution.
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
Witchfire Internal Demo 2 ReleasedLooks like Destiny 3·
Polyraven UV Script for Mayanice!·
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