Articles
Learn How to Create a Hand-Painted 3D Cottage Using 3DCoat & Maya
Alex Creamer talked to us about the Handpainted 3D Cottage project, discussing creating architecture and vegetation assets, visualizing hand-painted textures using 3DCoat and Photoshop, and setting up lighting with Maya.
Alex Creamer
Jan 21, 2025
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Recreating Bleach's Kenpachi In 3D With 2D Look Using ZBrush & 3DCoat
Antoine Zavagno demonstrated how he created an eye-catching 3D take on Kenpachi Zaraki from Bleach that looks fully 2D, sculpted in ZBrush, textured in 3DCoat, and rendered in Blender.
Antoine Zavagno
Jan 21, 2025
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Breakdown: Color-Changing Sequins Shader Made With Substance 3D
Anneli Gårde showcased her recent material work.
Amber Rutherford
Jan 13, 2025
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Fusing European & Asian Architecture For A Stunning Fantasy City Concept In Blender
Ting Yue shared the process of creating an imaginative concept piece that combines European castles with traditional Asian architecture, blending them harmoniously with Blender and 3DCoat.
Ting Yue
Jan 13, 2025
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Highly Realistic 3D Flower Embroidery Created with Substance 3D
Cimo Lai has expanded his portfolio with new artwork and shared a breakdown of creating it.
Emma Collins
Jan 08, 2025
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Breakdown: UE5 Abandoned Observatory Cinematic Relighting Studies
Hugo Lafont walked us through creating atmospheric cinematic lighting in Unreal Engine 5 for a realistic setting, exploring different times of day with default lighting tools and the Ultra Dynamic Sky plug-in, while sharing helpful tips and resources.
Hugo Lafont
Jan 07, 2025
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Crafting Stylized Dreamy Shaved Ice Cream Shop With Substance 3D & UE5
Bram Tempelaere walked us through the creation of the Dream Shaved Ice Cream Shop project, explaining how to build a stylized, dreamlike environment with Blender, ZBrush, Substance 3D, and Unreal Engine 5 and sharing helpful resources.
Bram Tempelaere
Dec 26, 2024
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Stunning Landscape with Chinese Temple in Snowy Mountains Made with UE5
Nikolas Volchenko showcased an amazing immersive environment.
Emma Collins
Dec 26, 2024
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Creation of the 3D Model of Homelander: Sculpting, Texturing & Grooming
Adán Pérez provided a detailed breakdown of the Homelander project, discussing capturing the essence of the character and his sculpting, texturing, and grooming using Blender, ZBrush, Maya, and Mari.
Adán Pérez
Dec 25, 2024
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