Vincent Barbe shared a detailed breakdown of his organic UE4 scene Giant's End Village: modeling assets and trees in Blender, setting up textures and subtle animation, working on the storytelling aspect, and more.
Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.
Elizabeth Nedashkovskaya wrote a detailed breakdown of her two Substance Designer fabric materials with embroidered cranes, pomegranates, and other decorative elements.
Antoine Moineau discussed step-by-step how he worked on his UE4 environment Hobbit Office: blockout, 3D asset creation and arrangement, texturing workflow in Substance Painter and Designer, lighting, and more.
A new quick guide by Gustav Engman will show you how to create nice-looking damaged surfaces.
Don't miss a new series of guides from Substance Academy and Nikola Damjanov.
The Substance team has also revealed a new version of Substance Designer.
Ishan Verma wrote a step-by-step breakdown of his procedural material Taktsang Monastery Wooden Panels.
Jaume Rovira talked in detail about his stylized environment Forest Waypoint inspired by Hyunsu Cha's art: modeling the castle, texturing with Substance Painter and Designer, creating the landscape in UE4, setting up animated water, and more.
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Unreal Bucket: Working on an Asset Library for UE4Great job, congratulations! Your Unreal Bucket is very useful to...·
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