Articles

Creating a Sci-Fi Corridor in 3ds Max & Unreal Engine 5

Jack Rawson shared an in-depth breakdown of the latest SCIFI Corridor - Unreal Engine 5 - "D-35" project, talked about the modeling process in 3ds Max, and thoroughly explained how to work with UE5's Lumen.

Author

Jack Rawson

Published on

Sep 21, 2021

Creating a Victorian Bedroom in Blender, Substance & UE5

Aaron Winnenberg showed us the working process behind the Victorian Bedroom project, explained the modeling process in Blender, and talked about using Unreal Engine 5's new features to create environments.

Author

Aaron Winnenberg

Published on

Sep 20, 2021

The Creation Process Behind an Underground Polluted Well

Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.

Author

Math Roodhuizen

Published on

Sep 14, 2021

Making a Stylized Cyberpunk Scene in Blender and UE4

Nathan Alderson discussed merging the Old with the New in the latest City at the Gates project, talked about blocking out the environment, and shared some thoughts on texturing in both Substance Painter and Designer.

Author

Nathan Alderson

Published on

Sep 06, 2021

Creating a Stylized Parametric Forest in Substance Designer

A Solution Consultant at Adobe Substance 3D Cino Lai discussed the Stylized Parametrized Forest project, talked about parametric assets, and explained the nuances of Substance Designer's procedural modeling workflow.

Author

Cino Lai

Published on

Aug 31, 2021

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