Articles
Creating a Mysterious National Park in ZBrush, Houdini & Sustance 3D
Juliette O’Leary has shared the breakdown of the NQZ project, spoke about the learning process at Ringling College, and told how the Game Art course affected her workflow.
Making Retrofuturistic Animation in 3ds Max, Maya & Marmoset Toolbag
Shada Harb talked about the work process behind the 2Q84:LoneStar project, explained its idea, and shared how the character was animated.
A Cool Magic Stone Project Made in Unreal Engine 5
This project combines technical art with environment art.
Marvel's Scarlet Witch Recreated in 3D
Xie Boli presented one more realistic portrait.
Making the PS1 Console in Maya, Substance 3D & Unreal Engine
Mattia Canfarotta told us about the workflow behind the PlayStation project, shared a nice and quick way to create details, and spoke about how to get a better idea of what your textures will look like in Unreal Engine or Marmoset.
A Mayan-Inspired Temple Made in Unreal Engine 5
This beautiful and detailed scene was made by Rana Hanbazazah.
Making a Beautiful Sandstone Temple in 3ds Max, Substance 3D & UE4
Tyler Oliver has shared the workflow behind the Oasis Temple project, thoroughly explained how the sandstone material was made, and talked about working with Blueprints.
Breakdown: Creating a Frozen Lake Material in Substance 3D Designer
The creator of a cool cracked ice material Abderrezak Bouhedda allowed us to repost the breakdown of the project.
A Ghost of Tsushima-Style Castle Made in Unreal Engine 5
Have a look at this beautiful feudal Japan scene made by Jonathon Gregory Bick.