Realistic Backstreet Alley Made in Blender & Unreal Engine 5

A combination of Megascans and custom-made assets was used to bring the scene to life.

Theodore McKenzie

Apr 19, 2024

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A Scene From John Wick 3 Brought to 3D With Unreal Engine

I still have 5 minutes!

Theodore McKenzie

Apr 12, 2024

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How To Create A Cyberpunk Style Laundromat Scene With A Painterly Look

Ryan Dao, a 3D Artist, has shared with us the details of the Laundrowave Project made with Unreal Engine, revealing the secret of how stylized filters help create a cyberpunk sense and a painterly look.

Ryan Dao

Apr 09, 2024

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This 3D Recreation of Morrowind's Balmora Was Made 100% by Hand

The author utilized Maya, ZBrush, Substance 3D Painter/Designer, and Unreal Engine 5 to set up the location.

Theodore McKenzie

Apr 09, 2024

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Using Blender & Substance 3D Designer to Make a Stylized Diorama in Unreal Engine 5

Justin Wallace showed us how he created the Redstone Garden project, explained surface and object tiling in detail, and demonstrated the work on materials and shaders.

Justin Wallace

Apr 08, 2024

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Recreating Sekiro's Shinobi Prosthetic Arm With ZBrush & UE5

3D Prop Artist Alina Garcia Hernández guided us through Sekiro's Prosthetic Arm project, explaining the approach to reference gathering, detailing the texturing techniques for a complex object featuring a wide variety of materials, and sharing valuable rendering and presentation tips with Unreal Engine 5.

Alina Hernández

Apr 05, 2024

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Check Out This Realistic Rotting Pear Simulation Made With Houdini & Substance 3D

Maximilien Vert impresses us once again with a new time-lapse-style animation.

Theodore McKenzie

Apr 04, 2024

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Check Out This Glitchy Spider-Verse-Style FX Created For a 3D Spider-Man Model

The project's goal was to practice Substance 3D Designer and Unreal Engine 5.

Theodore McKenzie

Apr 03, 2024

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A Stylized UE 5 Environment: Material Creation & Particles Techniques

Technical Environment Artist Finn Bogaert has presented Trainstation, a stylized Unreal Engine 5-based environment featuring a seasons cycle, discussed the material creation approach and workflow in Substance 3D Designer, and shared various resources for beginner environment artists.

Finn Bogaert

Apr 02, 2024

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