Articles
Giant's End Village: Making an Environment in the Ghibli Style
Vincent Barbe shared a detailed breakdown of his organic UE4 scene Giant's End Village: modeling assets and trees in Blender, setting up textures and subtle animation, working on the storytelling aspect, and more.
Author
Vincent Barbe
Published on
Feb 23, 2021
Nepali Snow: Crafting an Animated Stylized Scene in UE4
Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.
Author
Sophie Stübinger
Published on
Feb 12, 2021
Creating Imaginative Embroidered Fabrics with Substance Designer
Elizabeth Nedashkovskaya wrote a detailed breakdown of her two Substance Designer fabric materials with embroidered cranes, pomegranates, and other decorative elements.
Author
Elizabeth Nedashkovskaya
Published on
Feb 10, 2021
Cozy Clutter: Working on a Lived-In Hobbit Hole Interior
Antoine Moineau discussed step-by-step how he worked on his UE4 environment Hobbit Office: blockout, 3D asset creation and arrangement, texturing workflow in Substance Painter and Designer, lighting, and more.
Author
Antoine Moineau
Published on
Feb 09, 2021
Tutorial: Cell-Based Damage in Substance Designer
A new quick guide by Gustav Engman will show you how to create nice-looking damaged surfaces.
Author
Arti Sergeev
Published on
Feb 08, 2021
Tutorial: Сreating Tree Bark With Substance Tools
Don't miss a new series of guides from Substance Academy and Nikola Damjanov.
Author
Arti Sergeev
Published on
Feb 01, 2021
Substance Designer Gets Pantone Spot Colors
The Substance team has also revealed a new version of Substance Designer.
Author
Arti Sergeev
Published on
Jan 28, 2021
Generating Exotic Patterns in Substance Designer
Ishan Verma wrote a step-by-step breakdown of his procedural material Taktsang Monastery Wooden Panels.
Author
Ishan Verma
Published on
Jan 28, 2021
Forest Waypoint in UE4: Creating Stylized Landscape and Materials
Jaume Rovira talked in detail about his stylized environment Forest Waypoint inspired by Hyunsu Cha's art: modeling the castle, texturing with Substance Painter and Designer, creating the landscape in UE4, setting up animated water, and more.
Author
Jaume Rovira
Published on
Jan 26, 2021