Articles
Creating Abandoned Tram in Fall with Maya, Substance 3D & Unreal Engine
Tony Vo walked us through the process of creating an abandoned tram for the Last Yard project, showed the work with vegetation, and demonstrated how the fabrics were made with Marvelous Designer.
Tony Vo
Apr 18, 2025
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Imagining Anatolian-Inspired Mosaic With Substance 3D Designer
Furkan Malli gave us a behind-the-scenes look at crafting a mosaic influenced by Eastern Mediterranean art, detailing how he created the centerpiece and surrounding patterns in Substance 3D Designer and integrated them into an environment with Marmoset Toolbag.
Furkan Malli
Apr 17, 2025
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Creating Japanese Kimono Fabric in 3D
Elizaveta Ivanova invites you to dive into Japanese culture with her kimono fabric collection, showing how she created different traditional fabrics and patterns in ZBrush, Marvelous Designer, and Substance 3D Designer.
Elizaveta Ivanova
Apr 14, 2025
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Creating a Tech-Inspired Door Hatch Material in Substance 3D
Dave Miragliotta showed us the working process behind the Door Hatch project, discussing creating its shapes, rivets, and vents using Substance 3D Designer's nodes and rendering in Marmoset Toolbag.
Dave Miragliotta
Apr 11, 2025
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Architecture Explorations in 3D: Combining Brutalism & Art Deco in Unreal Engine
Ihor Fridman shared a detailed write-up discussing the production project behind BLACK THORN, a UE5-powered 3D scene that merges two distinct architectural styles – Brutalism and Art Deco.
Ihor Fridman
Apr 09, 2025
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Exploring Substance 3D Automation For Batch Generating Physical Product Models
Substance 3D magician Cino Lai is back with a new project.
Amber Rutherford
Apr 08, 2025
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How To Create A Detailed Large-Scale Scene With Rich Props & Assets In Unreal Engine
Jessica Canales shares her workflow and methodology for the Mabuse Lab project. She explains how a large-scale scene, primarily composed of hard surfaces and featuring a variety of props, modular pieces, decals, and organic assets, was created with a moody, cinematic vibe.
Jessica Canales
Apr 08, 2025
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Recreating Victorian Floor Tiles In 3D With Substance 3D Designer
Chris Hodgson joined us to discuss how he used Substance 3D Designer to create a Victorian floor tile material inspired by the tiles in his childhood home's hallway, focusing on authentic patterns and realistic cracks.
Chris Hodgson
Apr 07, 2025
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