Subash Chander has told us more about the Abandoned Staircase project, spoke at length about modeling and texturing the assets, and showed how Unreal Engine 5 was used to create a realistic atmosphere.
Jonas Armellini has walked us through the process of creating an oil painting generator in Substance 3D Designer, as well as told us how renders were set with the help of Marmoset Toolbag.
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
Cloud Imperium's Dan McCabe showed a cool shader the team has prepared for Star Citizen.
The entire building consists of a single texture, with no modeling involved.
Camilo Franco has walked us through the process of creating the Tiger Lily project, detailing the modeling and texturing pipelines and explaining how Houdini was used in production.
The artist used Maya, ZBrush, and Substance 3D software to create the assets.
Derk Elshof has shared a sizeable collection of materials made for Portal with RTX using Maya, Marvelous Designer, and Substance 3D.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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