Articles

Giant's End Village: Making an Environment in the Ghibli Style

Vincent Barbe shared a detailed breakdown of his organic UE4 scene Giant's End Village: modeling assets and trees in Blender, setting up textures and subtle animation, working on the storytelling aspect, and more.

Author

Vincent Barbe

Published on

Feb 23, 2021

Nepali Snow: Crafting an Animated Stylized Scene in UE4

Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.

Author

Sophie Stübinger

Published on

Feb 12, 2021

Creating Imaginative Embroidered Fabrics with Substance Designer

Elizabeth Nedashkovskaya wrote a detailed breakdown of her two Substance Designer fabric materials with embroidered cranes, pomegranates, and other decorative elements.

Author

Elizabeth Nedashkovskaya

Published on

Feb 10, 2021

Cozy Clutter: Working on a Lived-In Hobbit Hole Interior

Antoine Moineau discussed step-by-step how he worked on his UE4 environment Hobbit Office: blockout, 3D asset creation and arrangement, texturing workflow in Substance Painter and Designer, lighting, and more.

Author

Antoine Moineau

Published on

Feb 09, 2021

Forest Waypoint in UE4: Creating Stylized Landscape and Materials

Jaume Rovira talked in detail about his stylized environment Forest Waypoint inspired by Hyunsu Cha's art: modeling the castle, texturing with Substance Painter and Designer, creating the landscape in UE4, setting up animated water, and more.

Author

Jaume Rovira

Published on

Jan 26, 2021

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