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A Step-by-Step Guide on Crafting 1960s Hot Rods in 3D

Christophe Desse shares the process of crafting the 1960s-style hot rod racing scene, revealing his unique strategy of seamlessly blending realistic environments and car models with stylized drivers.

Christophe Desse

Jun 25, 2024

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Don't Nod's Banishers: Character Art Workflows & Digital Outfits Creation

Character Artist Victorien Berry told us about working on Don't Nod's Banishers: Ghosts of New Eden, discussed the development team's character creation pipeline, and explained how the game's New England-style NPCs were clothed using Marvelous Designer.

Victorien Berry

Jun 24, 2024

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Vegetation & Lighting Workflows For The Last of Us-Inspired Scene

Tiffanie Gauwe showed us how she created her The Last Of Us fan art, discussed her work on the vegetation, and explained how the lights were set up to emphasize the right spots.

Tiffanie Gauwe

Jun 24, 2024

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Elegant Lady in Butterfly Dress Brought to Life by 3D Artist

The model was created by Keep Smile.

Gloria Levine

Jun 21, 2024

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Imagining A Diablo-stye Druid Character With ZBrush & UE5

TaeHun Kim spoke about designing a Druid character heavily inspired by Diablo IV, focusing on face, hair, and whiskers modeling workflows in ZBrush and sharing Unreal Engine 5 lighting setup.

TaeHun Kim

Jun 20, 2024

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How to Create a Detailed 3D Gaming Tabletop Scene with Vivid Elements

Nikita Uvarov tells us about the process behind creating his recently-showcased 3D scene filled with numerous game-ready props, sharing some useful techniques he used to achieve such a high level of realism.

Nikita Uvarov

Jun 19, 2024

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Making Stylized League of Legends Character More Realistic

Denian Lopes explained how he achieved his realistic take on League of Legends' Katarina, showing his modeling and texturing workflows and discussing the work on materials.

Denian Lopes

Jun 18, 2024

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Imagining A Dystopian Laundromat Scene With Maya, ZBrush & UE5

Cecile Roux presented a step-by-step Duke's Laundry project breakdown, explaining how a familiar laundromat setting that merges nostalgia with post-apocalyptic and futuristic undertones was crafted with Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5.

Cecile Roux

Jun 17, 2024

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How to Texture Mouth-Watering Black Forest Cake

Maggie Chang showed how she created her delicious Black Forest Cake, explained how to arrange assets to make the image "full", and shared why she thinks texturing a cake is like being a pastry chef.

Maggie Chang

Jun 14, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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