Articles
Graceful Emperor Cat Created in Blender, ZBrush & Substance 3D Painter
A stunning model by Andrii Karpylenko.
Headcrab Lamarr Made for Half-Life 2 RTX
Zhelong Xu used ZBrush, Blender, and Substance 3D Painter for the project.
Setting Up a Stylized Character Shader With Unreal Engine 5
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
Tiger Lily: Using Houdini in Character Art Workflows
Camilo Franco has walked us through the process of creating the Tiger Lily project, detailing the modeling and texturing pipelines and explaining how Houdini was used in production.
Firelights' Base From Arcane Recreated in Unreal Engine 5
The artist used Maya, ZBrush, and Substance 3D software to create the assets.
A Closer Look at Modular Assets Created For Baldur's Gate 3
Larian's Tim Wilmsen shared a behind-the-scenes look at some of BG3's assets and environments.
Cool Over-the-Top Tactical Game Boy Made with ZBrush, Maya & Substance 3D Painter
Deepanshu Saini presented a great new project.
Learn How to Model Mystery Shack Diorama from Gravity Falls in This Course
Ian Worrel is ready to share his knowledge.
A Realistic 3D Take on Spider-Verse's Gwen Stacy
The artist utilized Maya, ZBrush, and Substance 3D Painter to set up the model.