A stunning model by Andrii Karpylenko.
Zhelong Xu used ZBrush, Blender, and Substance 3D Painter for the project.
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
Camilo Franco has walked us through the process of creating the Tiger Lily project, detailing the modeling and texturing pipelines and explaining how Houdini was used in production.
The artist used Maya, ZBrush, and Substance 3D software to create the assets.
Larian's Tim Wilmsen shared a behind-the-scenes look at some of BG3's assets and environments.
Deepanshu Saini presented a great new project.
Ian Worrel is ready to share his knowledge.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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