Articles
An Iconic Dragon Ball Z Scene Reimagined in 3D With UE5
The author utilized a modified version of Ben Ayers' Genshin Impact shader to nail the anime aesthetics.
Theodore McKenzie
Apr 19, 2024
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This Awesome New Shader Adds a Painterly Look to Your Models
Mani Salguero's new shader comes as a free bonus to the artist's NPR shading tutorial.
Theodore McKenzie
Apr 19, 2024
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Realistic Backstreet Alley Made in Blender & Unreal Engine 5
A combination of Megascans and custom-made assets was used to bring the scene to life.
Theodore McKenzie
Apr 19, 2024
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A Detailed 3D Recreation of Fallout New Vegas' Yes Man
Connor Evans contributed to the ongoing Fallout craze with a new highly detailed artwork.
Theodore McKenzie
Apr 17, 2024
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SpongeBob's Smug Smirk Reimagined in 3D With Blender
You like Krabby Patties, don't you Squidward?
Theodore McKenzie
Apr 16, 2024
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Craft High-Quality Mechanical Hand with Blender & Substance 3D Painter
Haikal Shakyl, also known as LordCinn or Cinnamine3D, shared the work process behind the cool Mechanical Hand project modeled with Blender's built-in tools, showing how the translucent orange material was set up.
Haikal Shakyl
Apr 15, 2024
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A Scene From John Wick 3 Brought to 3D With Unreal Engine
I still have 5 minutes!
Theodore McKenzie
Apr 12, 2024
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Substance 3D & Cinema 4D Combo to Create a Smooth Animation
Wes McDermott showed how to grow flowers from a photogrammetry-made stick in 3D.
Theodore McKenzie
Apr 12, 2024
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The Gnome House: Recreating A 2D Environment In 3D With UE5 & ZBrush
3D Environment Artist Léa Derigon has provided a step-by-step breakdown of the Gnome House project, discussing the approach to translating a detailed 2D concept into 3D, revealing the wood fiber sculpting technique in ZBrush and explaining texturing workflow for stylized vibrant assets with Substance 3D Painter.
Léa Derigon
Apr 11, 2024
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