Giant's End Village: Making an Environment in the Ghibli Style

Vincent Barbe shared a detailed breakdown of his organic UE4 scene Giant's End Village: modeling assets and trees in Blender, setting up textures and subtle animation, working on the storytelling aspect, and more.


Vincent Barbe

Published on

Feb 23, 2021

Creating a Fantasy Medieval Environment in UE4

Raveen Pathirana shared a detailed breakdown of his latest UE4 scene: sculpting a medieval house and huge fungi, texturing with Substance tools, working on composition, setting up fog and lighting, and more.


Raveen Pathirana

Published on

Feb 22, 2021

Insight into Game-Ready Asset Workflow for Baldur's Gate 3

Jeroen Toma discussed his approach to creating game props for Baldur's Gate 3: modeling in Maya and geometry optimization, UVs, texturing in Substance Painter, and more.


Jeroen Toma

Published on

Feb 04, 2021

RFP Artists on Career, Ways to Improve Skills and Favorite Software

We talked to a few artists from our RFP artist community about their desired jobs, how they work on their skills, and what are the three favorite software they choose to work in.


Ellie Harisova

Published on

Feb 01, 2021

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