Leti M. Vila did a breakdown of her project Yasha Nydoorin based on the character from one of Critical Role's D&D sessions.
Katie Humes shared the production details of her Azula fan art project: modeling in ZBrush with ZModeler and polygroups, retopology, SSS setup and tattoo painting in Substance Painter, and more.
Tom Bernert wrote a step-by-step guide to creating stylized PBR guns in ZBrush, Maya, and Substance Painter and shared a few useful tutorials.
John Carney talked about the production process of his scene which initially started with a few props for practice, shared his layout and texturing workflow and named his favorite software.
Sady Fofana shared the production details of his latest Softsurface Crate model and the rest of the sci-fi CRT prop series created with Blender, Substance Suite, and Marvelous Designer.
Check out another 5 courses from YIIHUU on character art. The compilation contains overviews of the full production workflow of stylized and cinematic characters, as well as tutorials on hair generation.
Adobe released a new version of Substance Painter that now lets creators paint across UV tiles.
Álvaro Fuster prepared a breakdown of his UE4 environment The Well: modeling in 3ds Max and ZBrush, work with organic assets, composition, and lighting.
Valerio Carbone did a breakdown of his Art War 4 entry Fire Demon sculpted in ZBrush and textured in Substance Painter.
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