Articles

Creating a Post-Apocalyptic Crossbow in Substance, Maya & ZBrush

Florian Neumann talks about the process of designing props from finding reference pictures to the final render and explains why the latter is a crucial step where you should never get lazy.

Author

Florian Neumann

Published on

May 12, 2021

Designing a French Countryside Scene in Maya & UE4

Vincent Boichut talks about the process of creating a 3D landscape using Maya, Unreal Engine, and Substance Painter and shares his favorite tutorials and tool packs that helped him design the breathtaking French countryside-inspired piece.

Author

Vincent Boichut

Published on

May 11, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more