The artist utilized ZBrush, Maya, Substance 3D Painter, and Megascans to create assets for the scene.
Have a look at this realistic model made by Alsu Rakhimova.
Allen Vu talked about the work process behind the Cedar Forest project, explained how the textures of the foliage were done, and shared some tips for beginning artists.
The environment was made by 魔灯.
Sahaar Chhabra talked about the workflow behind the Darkroom project, explained how the surface variation was achieved, and shared the details of the lighting setup and color grading.
The artist utilized UE5's modeling tools to create this cool environment.
Saerom Youn talked about the work process behind the Middle Temple Lane project, explained how the vegetation was created, and showed how Smart Materials helped achieve the desired texture.
François Larrieu shared the workflow behind the Toyota FJ60 Offroad project, explained how the rust was made, and showed the rendering setup in Marmoset Toolbag 4.
This nostalgia-inducing environment was created by Karim Abou Shousha.
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