Creating a Post-Apocalyptic Crossbow in Substance, Maya & ZBrush

Florian Neumann talks about the process of designing props from finding reference pictures to the final render and explains why the latter is a crucial step where you should never get lazy.


Florian Neumann

Published on

May 12, 2021

Designing a French Countryside Scene in Maya & UE4

Vincent Boichut talks about the process of creating a 3D landscape using Maya, Unreal Engine, and Substance Painter and shares his favorite tutorials and tool packs that helped him design the breathtaking French countryside-inspired piece.


Vincent Boichut

Published on

May 11, 2021

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