Articles
Giant's End Village: Making an Environment in the Ghibli Style
Vincent Barbe shared a detailed breakdown of his organic UE4 scene Giant's End Village: modeling assets and trees in Blender, setting up textures and subtle animation, working on the storytelling aspect, and more.
Author
Vincent Barbe
Published on
Feb 23, 2021
Creating a Fantasy Medieval Environment in UE4
Raveen Pathirana shared a detailed breakdown of his latest UE4 scene: sculpting a medieval house and huge fungi, texturing with Substance tools, working on composition, setting up fog and lighting, and more.
Author
Raveen Pathirana
Published on
Feb 22, 2021
Castlevania Fan Art: Sculpting a Realistic Simon Belmont in ZBrush
Andres Zambrano recreated Simon Belmont from Castlevania and talked about his sculpting, texturing, and lighting workflows for the character.
Author
Andres Zambrano
Published on
Feb 22, 2021
Making a Stylized Hand-Painted Flower Shop
Kayla Lee talked about her small 3D diorama made in Maya, Substance Painter, and Marmoset Toolbag.
Author
Kayla Lee
Published on
Feb 19, 2021
1930s Worker’s Room: Set Dressing, Composition and Post-Processing
Michelle Kim shared the details behind the project Worker’s Room: recreating a vintage 1931 Royal typewriter, working out the right composition, enhancing the render, and more.
Author
Michelle Kim
Published on
Feb 18, 2021
Insight into Game-Ready Asset Workflow for Baldur's Gate 3
Jeroen Toma discussed his approach to creating game props for Baldur's Gate 3: modeling in Maya and geometry optimization, UVs, texturing in Substance Painter, and more.
Author
Jeroen Toma
Published on
Feb 04, 2021
RFP Artists on Career, Ways to Improve Skills and Favorite Software
We talked to a few artists from our RFP artist community about their desired jobs, how they work on their skills, and what are the three favorite software they choose to work in.
Author
Ellie Harisova
Published on
Feb 01, 2021
Tutorial: Сreating Tree Bark With Substance Tools
Don't miss a new series of guides from Substance Academy and Nikola Damjanov.
Author
Arti Sergeev
Published on
Feb 01, 2021
Working on a Primadonna's Dressing Table with Vintage Props
Amy Gowland discussed her small-scale project Primadonna and talked in detail about the process of texturing 3D assets in Substance Painter.
Author
Amy Gowland
Published on
Jan 22, 2021