Articles

Designing a Gloomy Road Drowning in Ivy Using Maya, Substance & UE4

Dylan Garner explains how the hypnotic dark alley covered with ivy vines was created, talks about the long process of working on the foliage for the scene from sculpting separate ivy leaves to finalizing the vines in UE4, and shares some wise tips on how to avoid a "beginner look" in your first environments.

Author

Dylan Garner

Published on

Jul 26, 2021

Designing a Vintage Phone Prop in Blender & Substance Painter

Walter Torezan Junior presents Vintage Prop 101: in a detailed breakdown, the artist explains how the initial shape of the antique phone was modeled, talks about how you can use Substance Painter to create smaller details of the props instead of only using it for texturing, and shares some great tutorials on Blender.

Author

Walter Torezan Junior

Published on

Jul 21, 2021

Designing Characters for a Puzzle Shooter in ZBrush and Substance

Aleksey Svischev has talked about designing characters for a canceled game Voices, shared the workflow in ZBrush, and explained how to combine realistic and stylized looks.

Author

Aleksey Svischev

Published on

Jul 20, 2021

Creating a Stylized Medieval Town in 3ds Max, Substance & Unreal

Silke Van Der Smissen shared an extensive breakdown of the Stylized Medieval Village project, showed us the Unreal workflow, and explained how it is possible to create a good-looking environment on a time constraint.

Author

Silke Van Der Smissen

Published on

Jul 20, 2021

Designing a Mysterious Bloodborne-Inspired Hunter in Unreal Engine 4

Dmitry Radushinskyi tells us the twisted dark backstory of a hunter named Eldritch Gunslinger Grimwald who got nearly insane in his search for wisdom, shares some great tips on working with references like a pro, and explains why Unreal Engine is one of the best tools for cinematic rendering.

Author

Dmitry Radushinskiy

Published on

Jul 16, 2021

Recreating Buttercup Using Object Scanning in ZBrush, Maya & UE4

Pouria Roshan talks about the challenges of reimagining popular cartoon characters, explains how the scanning for the true-to-life version of Buttercup was performed, and shares some tips on texturing the characters to make sure they look good after rendering in Unreal Engine.

Author

Pouria Roshan

Published on

Jul 15, 2021

Creating Animated Robots in Maya, ZBrush, and Unreal Engine

Denis Daraban takes us through the process of creating the robot army all the way from creating basic shapes in Maya to texturing in Substance Painter and rendering inside Unreal Engine, explains how to make baking quick and easy, and shares some other tips on optimizing the process.

Author

Denis Daraban

Published on

Jul 14, 2021

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