Articles
Working on a Primadonna's Dressing Table with Vintage Props
Amy Gowland discussed her small-scale project Primadonna and talked in detail about the process of texturing 3D assets in Substance Painter.
Author
Amy Gowland
Published on
Jan 22, 2021
Bedouin Elf: Working on Realistic Facial Details and Skin
Tomas Sackmann talked in detail about his ultra-realistic cinematic portrait made primarily in ZBrush, Substance Painter, Mari, and V-Ray.
Author
Tomas Sackmann
Published on
Jan 21, 2021
Capturing the Beauty of an Autumn Japanese Garden in UE4
Clarence Lowe discussed step-by-step how he created a Japanese scene with Golden Ginkgo trees and breathed life into it with subtle animations of the wind and falling leaves.
Author
Clarence Lowe
Published on
Jan 20, 2021
Exploring Character Art Workflows: Skin Texturing Tips
3D artist Wooper discussed his general workflow for 3D characters and demonstrated some of the steps in the timelapse videos.
Author
Antoine Wooper
Published on
Jan 19, 2021
Creating a Snowy Landscape in UE4: Terrain and Organic Shaders
Maria Ardinceva prepared a detailed breakdown of her UE4 environment Snowy Ruins: terrain creation and mountains, material setup, vegetation, lighting, and more.
Author
Maria Ardinceva
Published on
Jan 19, 2021
Sculpting and Texturing a Stylized Wooden Room
Anastasia Kasyanik shared a detailed breakdown of her first 3D diorama made in ZBrush, Blender, and Substance Painter.
Author
Anastasia Kasyanik
Published on
Jan 18, 2021
Modeling and Texturing a Realistic Crocodile in 3D
Francesco Furneri wrote a detailed breakdown of the Crocodile project made in ZBrush, Maya, and Substance Painter, and presented in Marmoset Toolbag.
Author
Francesco Furneri
Published on
Jan 15, 2021
Floating Islands: Setting Up Stylized Shaders with HDRP in Unity
Maciej Hernik discussed the details of his stylized scene Floating Islands: shaders for grass, trees, and water, Volume Overrides, asset texturing, and more.
Author
Maciej Hernik
Published on
Jan 13, 2021
Moth Girl: Hair Workflow in XGen and Skin Detailing
Cory Cosper shared some insights into the production of Moth Girl, a 3D character made in Maya, ZBrush, Mari, and XGen.
Author
Cory Cosper
Published on
Jan 12, 2021