Carpenter's Workshop: Making a Detailed Game-Ready Environment in UE4
Jody Sargent explains what inspired the amazingly realistic Carpenter's Workshop scene full of little eye-catching details, talks about creating every object in the shot and telling its story through careful modeling and texturing, and shares some useful tips on optimizing the scene inside Unreal Engine.
Glimpse: Working on Environment Design for a VR Film
Jody Sargent talked about the production of an environment for a short VR film Glimpse and talked about its challenges and restrictions.
Jody Sargent: Creating “Hiking in 2077”
Environment artist Jody Sargent talked about the new tools, which helped her to create amazing open environments.
Experimenting with Open Natural Environments
Senior environment artist at Rocksteady Studios Jody Sargent have recently published an amazing breakdown of her amazing UE4 project.