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ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

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Features:

ZRemesher

ZRemesher is the next evolution in our automatic retopology solution. ZRemesher has been designed with an artist’s point of view in mind. With a single click, ZRemesher produces ideal new topology based on your  original mesh. The new functions in ZRemesher are smarter, able to analyze the curvature of your model with the precision of a computer, but with the subtlety of the human eye. Add more polygons locally where needed, changing their shape to create perfect topology flow. As with most ZBrush tools, ZRemesher also lets you take control over the automatic process and give your own guidance to the core algorithms. It is easy to drive the flow of polygons with the help of curves. You  can also define where you wish to have more or lower polygon density. You can  perform local retopology to a specific part of your mesh while keeping a natural connection with the support model.

© ZBrush, 2015

New Brushes

ZBrush’s powerful creative toolset is largely based on its brush system. With each release we add new brushes that can transform your way of working or simply make your daily sculpting easier. With ZBrush 4R6, we continue this long tradition. The new Trim Curve brushes cut your models in a way that is very similar to the Clip brushes, but deletes the affected polygons rather than pushing them to the stroke line. And as you can imagine, these new brushes will be DynaMesh’s new best friends!

Creating holes through a mesh has been possible since the introduction of DynaMesh and more recently enhanced with Mesh Fusion. Now ZBrush adds another option for this purpose with the Bridge Curve brush: select an opening, PolyGroup border or crease edge and connect it with another to generate a bridge of polygons. And because this new topology detection is so useful with the Frame Mesh feature, we went ahead and enabled it for all brushes that use curves. You will love it as much as we do!

© ZBrush, 2015

Other additions

The new additions and improvements don’t stop there! Here is a brief summary of other noteworthy new functions:

  • DynaMesh now preserves PolyGroups. This makes it so easy to do Panel or Group Looping on a DynaMesh after having used Mesh Insert or Mesh Fusion!
  • The Slice brushes now only operate on the curve position and won’t propagate. What you see is now exactly what you get!
  • Group Front — a new PolyGroup creation function — detects all polygons which face the camera and assigns them to a single group.
  • This tool will let you create special effects by using your point of view, such as deformation of only the parts of your model that are visible to the camera.
  • The new Solo Dynamic mode keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera, in order to improve 3D navigation.

 

ZBrushRecent articles

How to Create a Colorful Squeaky Hammer Using ZBrush and Blender

Luis Peña told us how he created a squeaky hammer, explained how the toy was sculpted and how the details were added, and talked about the tools he used to work with the UVs.

Creating a Zombie Cheerleader Character with ZBrush & Substance 3D

Jason Farmer talked to us about the Zombie Cheerleader project, discussing modeling and texturing the character's head, face, and hair from scratch using ZBrush, Substance 3D Painter, Maya, and Marvelous Designer.

Look at Beautiful World of Ghost of Yotei Through These 3D Environments

Rhiannon Remo showed the work done for the game.

How to Create an Animated Red Hair Character Using Unreal Engine

Taehun Kim shared the process behind the Real-Time Meta Human – Red Hair project, explaining how he created the hair cards to achieve a curly hair style and how he used the MetaHuman keys to animate the character.

Azimuth: Creating a Space Mercenary Character for a Sci-Fi Movie

Damien Lagadeuc and his team talked about creating the character Haddena for their sci-fi film Azimuth, explaining how they combined medieval-knight inspiration with a futuristic aesthetic to convey a story through visuals alone.

Get This Huge Pack of Materials & More for Blender, ZBrush, & Substance 3D

Zenshaders Library includes 215 materials, 70 decals, 50 textures, and more.

Realistic 3D Portrait of a Breaking Bad Character Created with ZBrush

Take a look at the lifelike recreation of Gustavo Fring.

Stylized Portraits With ZBrush & Substance 3D: A Quick Guide

Character Artist Daria Karpova shared the breakdown of her Man on the Subway project, discussed her approach to sculpting and baking, and explained how the character's stylized appearance was achieved.

Jim Carrey as Lloyd from Dumb and Dumber Brought to Life in 3D by Hadi Karimi

Another fantastically realistic work.

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