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pixologic.com
ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

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Features:

ZRemesher

ZRemesher is the next evolution in our automatic retopology solution. ZRemesher has been designed with an artist’s point of view in mind. With a single click, ZRemesher produces ideal new topology based on your  original mesh. The new functions in ZRemesher are smarter, able to analyze the curvature of your model with the precision of a computer, but with the subtlety of the human eye. Add more polygons locally where needed, changing their shape to create perfect topology flow. As with most ZBrush tools, ZRemesher also lets you take control over the automatic process and give your own guidance to the core algorithms. It is easy to drive the flow of polygons with the help of curves. You  can also define where you wish to have more or lower polygon density. You can  perform local retopology to a specific part of your mesh while keeping a natural connection with the support model.

© ZBrush, 2015

New Brushes

ZBrush’s powerful creative toolset is largely based on its brush system. With each release we add new brushes that can transform your way of working or simply make your daily sculpting easier. With ZBrush 4R6, we continue this long tradition. The new Trim Curve brushes cut your models in a way that is very similar to the Clip brushes, but deletes the affected polygons rather than pushing them to the stroke line. And as you can imagine, these new brushes will be DynaMesh’s new best friends!

Creating holes through a mesh has been possible since the introduction of DynaMesh and more recently enhanced with Mesh Fusion. Now ZBrush adds another option for this purpose with the Bridge Curve brush: select an opening, PolyGroup border or crease edge and connect it with another to generate a bridge of polygons. And because this new topology detection is so useful with the Frame Mesh feature, we went ahead and enabled it for all brushes that use curves. You will love it as much as we do!

© ZBrush, 2015

Other additions

The new additions and improvements don’t stop there! Here is a brief summary of other noteworthy new functions:

  • DynaMesh now preserves PolyGroups. This makes it so easy to do Panel or Group Looping on a DynaMesh after having used Mesh Insert or Mesh Fusion!
  • The Slice brushes now only operate on the curve position and won’t propagate. What you see is now exactly what you get!
  • Group Front — a new PolyGroup creation function — detects all polygons which face the camera and assigns them to a single group.
  • This tool will let you create special effects by using your point of view, such as deformation of only the parts of your model that are visible to the camera.
  • The new Solo Dynamic mode keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera, in order to improve 3D navigation.

 

ZBrushRecent articles

The Sculptframe Challenge: Making a 3D Fan Art of Arcane's Caitlyn

Alena Shunenkova explained how she created a 3D sculpt of Arcane's Caitlyn, discussing the challenges of modeling the head and the weapon and showing how she captured the hand-painted style of the original character.

Careful, This 3D Demon Butcher Might Visit You in Your Dreams

Alexander Chernyshov did a fantastic job.

Honoring Hollow Knight: Silksong With a Detailed 3D Recreation of Hornet

André Kent showed us the process to create a Hornet fan art, detailing how he created the cloak, using zig-zag edge directions to make the folds, and how he textured the head and eyes to highlight the bug features of the character.

How to Make Gruesome Stalker from Resident Evil 9

Ahmed Afazil shared the workflow behind his Stalker from Resident Evil 9, showed how he created the detailed skin textures, and explained how the lighting helped evoke an eerie vibe.

Creating a Realistic Porter's Bolt Cutter With Blender, ZBrush & Marmoset Toolbag

Oleksandr Reznik talked about setting up a Porter's bolt cutter model, showing how he used brushes to apply dents and signs of wear and explaining how he achieved the metal-look using color and lighting.

Texturing of Diablo IV's Sorceress Fan Art With a Hand-Painted Style

Eric Liu talked about how he created a fan art of Sorceress from Diablo IV, explaining how he used brushes to mimic a hand-painted texture and sharing advice for artists.

Turning a Fairy Book Illustration into a 3D Character

Githmi Jayasinghe shared the process behind the Fuchsia Fairy, showing how she was sculpted and assembled piece by piece, and discussing the hand-painting process.

Impressively Realistic WIP Portrait of Leonardo DiCaprio Created with ZBrush

Take a look at Hadi Karimi's new work.

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