logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Official website

pixologic.com
ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

1 of 4

Features:

ZRemesher

ZRemesher is the next evolution in our automatic retopology solution. ZRemesher has been designed with an artist’s point of view in mind. With a single click, ZRemesher produces ideal new topology based on your  original mesh. The new functions in ZRemesher are smarter, able to analyze the curvature of your model with the precision of a computer, but with the subtlety of the human eye. Add more polygons locally where needed, changing their shape to create perfect topology flow. As with most ZBrush tools, ZRemesher also lets you take control over the automatic process and give your own guidance to the core algorithms. It is easy to drive the flow of polygons with the help of curves. You  can also define where you wish to have more or lower polygon density. You can  perform local retopology to a specific part of your mesh while keeping a natural connection with the support model.

© ZBrush, 2015

New Brushes

ZBrush’s powerful creative toolset is largely based on its brush system. With each release we add new brushes that can transform your way of working or simply make your daily sculpting easier. With ZBrush 4R6, we continue this long tradition. The new Trim Curve brushes cut your models in a way that is very similar to the Clip brushes, but deletes the affected polygons rather than pushing them to the stroke line. And as you can imagine, these new brushes will be DynaMesh’s new best friends!

Creating holes through a mesh has been possible since the introduction of DynaMesh and more recently enhanced with Mesh Fusion. Now ZBrush adds another option for this purpose with the Bridge Curve brush: select an opening, PolyGroup border or crease edge and connect it with another to generate a bridge of polygons. And because this new topology detection is so useful with the Frame Mesh feature, we went ahead and enabled it for all brushes that use curves. You will love it as much as we do!

© ZBrush, 2015

Other additions

The new additions and improvements don’t stop there! Here is a brief summary of other noteworthy new functions:

  • DynaMesh now preserves PolyGroups. This makes it so easy to do Panel or Group Looping on a DynaMesh after having used Mesh Insert or Mesh Fusion!
  • The Slice brushes now only operate on the curve position and won’t propagate. What you see is now exactly what you get!
  • Group Front — a new PolyGroup creation function — detects all polygons which face the camera and assigns them to a single group.
  • This tool will let you create special effects by using your point of view, such as deformation of only the parts of your model that are visible to the camera.
  • The new Solo Dynamic mode keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera, in order to improve 3D navigation.

 

ZBrushRecent articles

Character Artist Shares How Overwatch's Vendetta Was Sculpted and Textured

Overwatch has a huge roster of iconic characters. Is Vendetta in your typical rotation?

Check Out This Highly-Detailed Character Model of a Retro-Style Dancer

What kind of music do you think she dances to?

Creating a Mesmerizing and Cinematic Real-Time Character Using ZBrush and Unreal Engine 5

Lena Holmfridardottir shared the workflow behind the Lyoba character, discussing how she achieved an anatomically correct sculpt, the tools she used to create the realistic afro hair, and explaining how she used a Use Wet toggle to texture the face.

Artist Combines Nature Aesthetic & Modularity in This Forest Fantasy Scene

Heather Geiger shared a trick for achieving this.

How to Sculpt and Texture a Semi-Realistic Herbalist Backpack

Konstantin Kusakin spoke about the workflow behind the Elven Herbalist's Backpack project, explaining how he focused on the composition, how he sculpted the other elements in the backpack, like the crystal and the amber sword, and discussing how he textured the leather.

How to Transform a 2D Concept of a Fantasy Character Into an Expressive 3D Model

Gleb Ivanov spoke with us about the Tiefling Lady project, explaining how he used PolyPaint to create a main form to then divide it into parts, and detailing how he used vibrant colors, highlights, and shadows to enhance the character.

How to Model a Cave Wyvern Concept Design Using ZBrush and Blender

Gino Kolling talked about how he sculpted the Cave Wyvern creature, including how he explored shapes that look cool and foreign yet animalistic, and used PolyPaint to finish the look.

Check Out This Overwatch-Inspired Game-Ready Cybernetic Huntress Character

She looks like she could be an iconic character of a battle royale game or hero shooter.

3D Artist Recreates Masque of the Black Rose Elise Splash Art from League of Legends

Yantars unveiled a 3D take on the official art by Terence Cantal.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more