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Latest articles

Designing Dark Fantasy-Style Dragon With ZBrush & Substance 3D Painter

Gino Kölling is back on 80 Level to provide a brief overview of his latest addition to his series of dragon busts: a green dragon named Grinthorn, created using ZBrush, Substance 3D Painter, and Blender.

Gino Kölling

Apr 11, 2025

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Creating a Tech-Inspired Door Hatch Material in Substance 3D

Dave Miragliotta showed us the working process behind the Door Hatch project, discussing creating its shapes, rivets, and vents using Substance 3D Designer's nodes and rendering in Marmoset Toolbag.

Dave Miragliotta

Apr 11, 2025

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Sonic The Hedgehog's Metal Virus-Inspired Liquid Effect In Blender

Check out Lukasz Borges' take on Metal Sonic.

Amber Rutherford

Apr 11, 2025

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Latest articles

"There's Nothing We Can Do Now We Couldn't 10 Years Ago": Sherif Dawoud Discusses Game Industry's Evolution

80 Level's 10th anniversary celebration continues with an insightful interview with Environment Artist and Digital Sculptor, Sherif Dawoud.

Sherif Dawoud

Apr 11, 2025

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The Grove 2.2 Introduces Optimized Skeletons For Easy Animation In Games

This release also includes powerful polygon reduction for game use, a new Sow toolset that simulates trees spreading by seed, and more.

Amber Rutherford

Apr 11, 2025

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Blender Guru Released New Complete Course On Mastering Blender's Eevee

Learn the fundamentals, troubleshoot common issues, and optimize an Eevee scene for rendering with Andrew Price.

Amber Rutherford

Apr 11, 2025

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Latest articles

Xsolla and ALTAVA Group Announce a Strategic Partnership

The companies aim to give developers access to high-end fashion IP and cutting-edge 3D avatar tools.

Xsolla Team

Apr 11, 2025

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This Steam Deck 3D Model Looks So Real, Creator Had to Clarify It's Not a Reference

Made by Ramiz Asadullaev using Plasticity, Substance 3D Painter, and Marmoset Toolbag.

Theodore McKenzie

Apr 11, 2025

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Gameplay Footage From This Upcoming Arcade Racing Title Aiming For "Next-Gen Sega Rally"

The Solo Developer behind Over Jump Rally also reveals plans for the release platforms, game modes, camera angles, and more. 

Rita Hou

Apr 11, 2025

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Partners

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

UModeler is a Unity3D editor extension to empower you to design your level and mesh without leaving Unity.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Adobe Substance 3D brings you an ecosystem of apps and content that empower you to design 3D. 

Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.

NVIDIA is a full-stack computing company with data-center-scale offerings that are reshaping industry.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

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