Vlad Kuzmin shared a lot of tips on photogrammetry. Learn how to scan real-world objects, clean them up and render.
Florian Gelzenleuchter shared his workflow on recreating water shader for Zelda: Breath of the Wild fan project The Bells’ Arietta.
Mix your colors, dip your brush in and start painting in VR with this new app.
Leonardo Iezzi created a little set of tablets, which will help you to get the right texel density for your meshes.
New footage reveals how Respawn tested level design ideas.
Learn how the team created one of the best levels in the game.
We've contacted artists with different backgrounds to discuss the state of Blender and talk about its future.
The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.
The entire Quixel Megascans library became free for all Unreal Engine uses.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Autodesk Reveales Their New PAYG Pricing SystemCan I trade the tokens as cryptos on Bitvavo?·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
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