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Interview

Tutorial: The Witcher 3-Inspired Snowy Scene Featuring Rich Vegetation

Michael Gerard provided a detailed breakdown of the Skellige Scene inspired by The Witcher 3, which features rich vegetation covered by snow, focusing on using SpeedTree to create trees and foliage and on controlling the amount of snow with a dynamic snow system.

Michael Gerard

Oct 22, 2024

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Learn How To Sculpt A 3D Printable Miniature With ZBrush

Juan Novelletto shared the working process behind the Ursuper project, detailing how a stylized 2D illustration was brought to life using ZBrush as a 3D printable miniature ready for mass production.

Juan Novelletto

Oct 21, 2024

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See How to Make Game-Ready Tangerine Tree in Substance 3D & SpeedTree

Yana Bystrova showed us the workflow behind the Tangerine Tree project, discussing how she modeled and textured realistic foliage, fruit, and branches based on a real photo and accurately captured their size and patterns using SpeedTree, Substance 3D, and Marmoset Toolbag.

Yana Bystrova

Oct 18, 2024

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Using Unreal Engine to Create Real-Time The Last of Us-Inspired Child

Annabelle Sémaan told us about the development of Jojo the Scavenger, a character inspired by The Last of Us, showing how the clothes' wear and tear was approached and sharing the material setup.

Annabelle Sémaan

Oct 17, 2024

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Trends, Prices & Workflow of Making 3D Content for Non-Gaming Brands

Vladimir Tokarev, CEO at Artmer Studio, talked to us about creating 3D content for non-gaming brands, discussing why such brands need this type of content, how they conduct their expertise, how to find clients, pricing, and which market trends we'll witness in the future.

Vladimir Tokarev

Oct 17, 2024

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Creating a Stylized Metallic Material with Brush Strokes

Juan Nuno shared a comprehensive tutorial on creating the Stylized Brush Stroke Copper Material using the Atlas Splitter node in Substance 3D Designer and showcased how the amazing look has been enhanced with interactions of lighting and surface.

Juan Nuno

Oct 16, 2024

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Crafting Stylized European Cottage With Substance 3D & UE5

Harley Gresham showed us the working process behind the Stylized European Cottage project, discussing the texturing workflow in Substance 3D Designer and lighting with Unreal Engine 5's Lumen.

Harley Gresham

Oct 15, 2024

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Learn How Rock Texture for Skull and Bones Was Made in Substance 3D

Chun Wei Ong showed us the workflow of creating cliff rocks for Skull and Bones, discussing the work with references, approaching the visualization of details, and texturing realistic rocks in Substance 3D Designer and 3D Painter.

Chun Wei Ong

Oct 14, 2024

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Turning Diablo Inspiration into Detailed Red Sorceress Model

Hafez Yadollahi and Arezou Hajian showed us how they created the Diablo-inspired Red Sorceress, discussing the intricate details made for the model and her accessories and talking about the texturing workflow.

Hafez Yadollahi Arezou Hajian

Oct 11, 2024

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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