Interview
Stylized Forgotten Urban Jungle Built With Substance 3D & UE5
Pheobe Lin provided a detailed breakdown of the Forgotten Lands project, showcasing how an imaginative urban landscape overtaken by lush foliage was brought to life using Maya, Substance 3D, and Unreal Engine 5, while sharing useful tips and resources along the way.
Pheobe Lin
Dec 13, 2024
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Animating a Lifelike 3D Toad using Blender & Substance 3D
Tomasz Zarucki talked to us about the Toad project, discussing modeling and texturing a realistic toad and animating a vocal sac using Blender and Substance 3D Painter.
Tomasz Zarucki
Dec 13, 2024
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The Story Behind Vammatar: Crafting Goddess of Pain, Disease & Suffering
Aitziber Azkue demonstrated how she created the expressive 3D image of Vammatar, the Finnish goddess of pain, disease, and suffering, using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5, telling her story through subtle details in textures.
Aitziber Azkue
Dec 12, 2024
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Recreating Browning Buck Mark Semi-Automatic Pistol With Blender & Substance 3D
Jack Miles talked about the process of modeling a semi-automatic pistol in Blender and rendering it in Marmoset Toolbag 5, sharing the useful add-ons involved to speed up workflow and the approach to texturing by focusing on subtlety to achieve more realistic results.
Jack Miles
Dec 12, 2024
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Leartes Studios on Its Approach to 3D Environment Creation
Oguzhan Kar, 3D Environment/Lighting Artist and the Founder of Leartes Studios, joined us to discuss the team's most recent environment asset pack, detail their production pipeline, and share his first impression of Fab.
Oguzhan Kar
Dec 12, 2024
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Stylized Moomin House Environment Crafted With Substance 3D & UE5
Mikhail Andrukevich joined us to discuss his 3D take on the Moomin house from the 1990 TV series, focusing on texturing with Substance 3D and finalizing the environment in Unreal Engine 5, along with sharing valuable tips and resources.
Mikhail Andrukevich
Dec 11, 2024
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How to Create Hand-Painted Lighting Using Substance 3D Painter
Matheus Elias talked to us about the Hand-Painted Revolver project, discussing modeling and creating the hand-painted texture and lighting using ZBrush, Substance 3D Painter, Maya, and Marmoset Toolbag.
Matheus Elias
Dec 11, 2024
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Breakdown: Stylized Glass Tiles Made in Substance 3D Designer
Seo-Won Lee shows us the steps of how to create stylized glass tiles with Substance 3D Designer, sharing the nodes used in production and advice for artists.
Seo-Won Lee
Dec 10, 2024
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How to Create a Realistic Portrait of Arcane's Vi in ZBrush, Maya & Substance 3D
Character Artist Joshua Gouw tells us how Arcane's Vi, with a semi-realistic style, was created, focusing on their approach to translating the stylized version into the artist's own and how lighting and renders with pre-existing movie stills help enhance the mood.
Joshua Gouw
Dec 10, 2024
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