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Interview

Designing a Unique Version of DC Comics’ Deathstroke in 3D

3D Character Artist Hafez Yadollahi shared a breakdown of the Deathstroke model, explaining how he came up with the character's unique depiction and discussing the modeling workflow in Maya and ZBrush.

Hafez Yadollahi

Jul 19, 2024

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A Comprehensive Guide on Product Visualization in Blender & Octane Render

Rafa Mota spoke about the Nestlé hot chocolate project and shared what helps him create photorealistic 3D props, explaining how he combines Blender with analog tools like a magnifying glass, rulers, and a pachymeter.

Rafa Mota

Jul 18, 2024

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We Spoke to Graswald CEO About Developing AI Without Scraping Data

Graswald's Julius Harling has joined 80 Level to tell us more about their new Graswald.ai solution, discuss its capabilities and role in 3D workflows, and explain how they managed to set up a generative AI without using anyone's data.

Julius Harling

Jul 17, 2024

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Hand-Painted Texturing Stylized TMNT's Donatello With Substance 3D

Franco Diego explained his working process behind the stylized Donatello 3D model, inspired by Teenage Mutant Ninja Turtles: Mutant Mayhem and brought to life with ZBrush, Maya, and Substance 3D Painter.

Franco Diego

Jul 17, 2024

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Texturing Realistic Burnt Metal & Worn Wood in 3D For a Soviet-Era Bedon

Muhammad Abduhalilov offered a detailed breakdown of the Babushkin Bedon project, showing us how the hyper-realistic effect was achieved by adding imperfections, rusty edges, dirt, and grunge textures in Substance 3D Painter.

Muhammad Abduhalilov

Jul 16, 2024

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Learn How to Set Up Wind for a Ghibli-Style 3D Scene

Environment Artist Li Zihan showed how they made the wind for the stylized Ghibli-like project, shared the work on composition, and explained how the sheep rig was done.

Li Zihan

Jul 16, 2024

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How to Design a Stray-Inspired Rainy Chinese School With UE5

3D Environment Artist Thomas De Lacroix shared a breakdown of the Chinese School project, explaining how the vegetation was textured, showing how the rain effects were made, and sharing the Stray-inspired lighting setup.

Thomas De Lacroix

Jul 12, 2024

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Crafting Magical Library Room Box With Maya, Substance 3D & UE5

Simin Farrokh Ahmadi talked about the Rhymes & Remedies project, explaining how a tribute to her childhood and parents' passion for art was brought to life as a beautiful miniature library in a book, meticulously crafted with Maya, ZBrush, Substance 3D, Marvelous Designer, and Unreal Engine 5.

Simin Farrokh Ahmadi

Jul 11, 2024

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How to Recreate Detailed Lantac LA-XR 15 ONYX Rifle in 3D

Eric Moreno shared a breakdown of his Lantac LA-XR 15 ONYX project, showing how he combined traditional modeling techniques with Booleans and explaining how he handled the rifle's roughness and metalness.

Eric Moreno

Jul 10, 2024

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Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

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Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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