Interview
Feather: Free App for Drawing in 3D with Pen and Touch
The Feather team has told us about its Feather 3D Sketchbook app, discussed the vision behind the software, provided an overview of its features, and explained how they work with the community.
Setting Up an Oil Painting Generator in Substance 3D Designer
Jonas Armellini has walked us through the process of creating an oil painting generator in Substance 3D Designer, as well as told us how renders were set with the help of Marmoset Toolbag.
How to Use ZBrush to Sculpt & Animate Anatomically-Accurate Muscles
Sherif A. Dawoud has shared with us the process of creating the Anatomy Studies series in ZBrush, demonstrating the sculpting process and explaining how to set up animations with layers.
Tiger Lily: Using Houdini in Character Art Workflows
Camilo Franco has walked us through the process of creating the Tiger Lily project, detailing the modeling and texturing pipelines and explaining how Houdini was used in production.
Voodoo Eye: The VR-to-Unreal Engine Pipeline in Animation
Director and 3D/VR Artist Eric Giessmann has shared a detailed breakdown of the Voodoo Eye animation, created at Epic Bootcamp, explaining the nuances of the VR-to-Unreal Engine pipeline.
Riot Games on Designing Arcane's Piltover & Zaun
Arnaud-Loris Baudry, Production Designer/Senior Concept Artist at Riot Games, told us about the production process behind Arcane, explained how the city of Piltover and Zaun were made, and shared some details on the upcoming season 2.
Developing a Pixel Art Game Inspired by the Lonely Side of Tokyo
Yuki Ikeda, the Producer and Director behind Tokyo Stories, shed some light on the development process behind the game, discussed the software the team is using, and shared some advice on getting noticed on social media.
From Maya to iClone and ActorCore for Movie Production
Action Director and 3D Animator Dom Fred told us about Space Agents: The Mysterious Ax, a short sci-fi animated movie, explaining how Reallusion's iClone 8 and ActorCore were utilized in production.
Unveiling the VR Vision Team's Journey: Crafting Virtual Worlds and Future Innovations
The mudstack team in collaboration with VR Vision talked about cutting-edge VR solutions, addressed key challenges in creating virtual worlds, and provided valuable insights into the mutually beneficial partnership between the two teams.