Interview
A Step-by-Step Tutorial on Creating a Weathered House in the Desert
The "House In The Desert Project," despite being Antonina Korkodola's first project using UE5, immerses us in a lively desert scene. At its heart stands a weathered house, enduring both day and night.
Antonina Korkodola
Apr 19, 2024
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See How Cloth Simulation Was Done in This Assassin's Creed Eclipse Fan-Made Project
Duong Nguyen has shared with us their latest fan-made project, Assassin's Creed: Eclipse, and explained in detail the creation process behind beautifully crafted cloth simulation.
Duong Nguyen
Apr 18, 2024
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Improving Blender Workflows with Still Image Camera Matching App
Per Gantelius talked about the benefits of the fSpy app for still image camera matching and discussed the possibility of another importer.
Per Gantelius
Apr 17, 2024
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A Ghost of Tsushima-Style Abandoned Temple Made in Unreal Engine 5
Level Artist Waner Guo shared a breakdown of the Abandoned Temple project, a Ghost of Tsushima-inspired environment, showing how scanned assets assisted in reconstructing an East Asian scene, and explaining the final render setup in Unreal Engine 5.
Waner Guo
Apr 17, 2024
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Craft High-Quality Mechanical Hand with Blender & Substance 3D Painter
Haikal Shakyl, also known as LordCinn or Cinnamine3D, shared the work process behind the cool Mechanical Hand project modeled with Blender's built-in tools, showing how the translucent orange material was set up.
Haikal Shakyl
Apr 15, 2024
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A Detailed Breakdown Of Making A Sci-Fi Ninja With ZBrush And Maya
Ida Faber has guided us through the creation process of the Stellar Rogue Project in a detailed manner. She also shared insightful tips on how to tailor models for use in different engines.
Ida Faber
Apr 12, 2024
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The Gnome House: Recreating A 2D Environment In 3D With UE5 & ZBrush
3D Environment Artist Léa Derigon has provided a step-by-step breakdown of the Gnome House project, discussing the approach to translating a detailed 2D concept into 3D, revealing the wood fiber sculpting technique in ZBrush and explaining texturing workflow for stylized vibrant assets with Substance 3D Painter.
Léa Derigon
Apr 11, 2024
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See How to Create a Character Inspired by Love, Death & Robots in ZBrush
Franco Diego has told us more about the Virgilio XVll model inspired by Love, Death & Robots and explained in detail the modeling and texturing pipelines.
Franco Diego
Apr 10, 2024
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How To Create A Cyberpunk Style Laundromat Scene With A Painterly Look
Ryan Dao, a 3D Artist, has shared with us the details of the Laundrowave Project made with Unreal Engine, revealing the secret of how stylized filters help create a cyberpunk sense and a painterly look.
Ryan Dao
Apr 09, 2024
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