Dying Light 2's Devs on the Game's Latest Updates & Anniversary Plans

Tymon Smektała, Artur Kowalczyk, Iza Maliszewska, Dominik Wasieńko, and other members of the Techland team offered a detailed look back at the evolution of the game and major updates, talked about their ambitious Firearms Update addition, and introduced Dying Light 2 Stay Human: Reloaded Edition.

The Techland Team

Feb 22, 2024

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Lunate Games: Harnessing Decades of Software Expertise for Next-Gen Game Development

The Lunate Games' CEO Andrei Morozov talked about the company's history and experience, explained its areas of expertise, and provided insights on reordering optimization techniques that lead to efficient and optimized software solutions.

Andrei Morozov

Feb 21, 2024

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Postmortem: The Story & Development of Greyhill Incident

Greyhill Incident Director Aaron Roller told us about the development process behind the game, shared some never-before-seen early development screenshots, and discussed the lessons learned from the game's reception.

Aaron Roller

Feb 21, 2024

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Exclusive: The Unity Team on Porting & Developing Multiplayer Games

Thom Hopper, Mathieu Muller, Kjetil Kalla, and Laurent Gibert from the Product Management team at Unity explained the nuances and different aspects of porting Unity-powered games and shared best practices and resources.

Unity Technologies

Feb 21, 2024

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Navigating the Solo Animation Journey: A Director's Tale of Triumph

Jingqi Zhang, a CalArts graduated Storyboard Artist who worked on Honkai: Star Rail and Brawl Stars, shared her experience as a director of the movie "So Long, Caz!" and gave practical tips for beginners.

Jingqi Zhang

Feb 20, 2024

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E.C. Morgan on the Vision for Metaverse & Its Future

Soma Innovation Lab Co-Founder and CEO E.C. Morgan discussed the company's history, detailed the challenges of building metaverses, and shared the vision for the future of the metaverse.

E.C. Morgan

Feb 20, 2024

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"The Unity Shaders Bible" Author on Using Unity For Technical Art

The author of "The Unity Shaders Bible", Fabrizio Espíndola, explained how he got into technical art 10 years ago, discussed shader creation in Unity, and shared some advice on how to stand out professionally.

Fabrizio Espindola

Feb 19, 2024

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Imagining an Unusual 3D Take on Joker With Blender & ZBrush

Character Artist Daniel Sanches shared a quick breakdown of his unique 3D Joker sculpt, talked about the inspiration behind it, and revealed the hair sculpting technique.

Daniel "Daniboy" Sanches

Feb 19, 2024

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The Author of Unity in Action: Work Experience and Tips for Beginners

The author of Unity in Action Joseph Hocking told us how he started his journey in game development, spoke about the advantages of Unity, and explained why he decided to write his famous book.

Joseph Hocking

Feb 16, 2024

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