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Crafting a Unique Aged Carved Gunstock With ZBrush & Substance 3D

Anastasia Prokopovich guided us through the creation of a Remington 11's aged gunstock that blends traditional craftsmanship with a personal touch, focusing on how masterful wood carvings were textured with Substance 3D Painter.

Anastasia Prokopovich

Jul 24, 2024

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See How to Make Sunny Mediterranean Coast in Unreal Engine 5

Timothy Dubois showed us the workflow behind the Mediterranean Coast project, explained how the vegetation was created in SpeedTree, and shared a trick for avoiding repetition in the trunk texture.

Timothy Dubois

Jul 23, 2024

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Game Trailers: Strategies for Audience Engagement

Heroic, the trailers and cinematics studio of Room 8 Group, told us about different types of trailers, explained how to attract your target audience, and shared a great way to capture attention from the first seconds of the video.

Heroic by Room 8 Group

Jul 22, 2024

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Designing a Unique Version of DC Comics’ Deathstroke in 3D

3D Character Artist Hafez Yadollahi shared a breakdown of the Deathstroke model, explaining how he came up with the character's unique depiction and discussing the modeling workflow in Maya and ZBrush.

Hafez Yadollahi

Jul 19, 2024

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A Comprehensive Guide on Product Visualization in Blender & Octane Render

Rafa Mota spoke about the Nestlé hot chocolate project and shared what helps him create photorealistic 3D props, explaining how he combines Blender with analog tools like a magnifying glass, rulers, and a pachymeter.

Rafa Mota

Jul 18, 2024

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We Spoke to Graswald CEO About Developing AI Without Scraping Data

Graswald's Julius Harling has joined 80 Level to tell us more about their new Graswald.ai solution, discuss its capabilities and role in 3D workflows, and explain how they managed to set up a generative AI without using anyone's data.

Julius Harling

Jul 17, 2024

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Hand-Painted Texturing Stylized TMNT's Donatello With Substance 3D

Franco Diego explained his working process behind the stylized Donatello 3D model, inspired by Teenage Mutant Ninja Turtles: Mutant Mayhem and brought to life with ZBrush, Maya, and Substance 3D Painter.

Franco Diego

Jul 17, 2024

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Texturing Realistic Burnt Metal & Worn Wood in 3D For a Soviet-Era Bedon

Muhammad Abduhalilov offered a detailed breakdown of the Babushkin Bedon project, showing us how the hyper-realistic effect was achieved by adding imperfections, rusty edges, dirt, and grunge textures in Substance 3D Painter.

Muhammad Abduhalilov

Jul 16, 2024

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Learn How to Set Up Wind for a Ghibli-Style 3D Scene

Environment Artist Li Zihan showed how they made the wind for the stylized Ghibli-like project, shared the work on composition, and explained how the sheep rig was done.

Li Zihan

Jul 16, 2024

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