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Interview

Haussmann Architectural Study With ZBrush & Unreal Engine 5

Matthieu Mouthon discussed recreating a traditional Haussmann-style building with ZBrush, Substance 3D, and Unreal Engine 5, focusing on the texturing pipeline and workflows.

Matthieu Mouthon

Mar 26, 2025

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Creating a Detailed 20th Century Colt with ZBrush and Substance 3D

Rajan Verma shared a breakdown of the Colt 1908 Vest Pocket project, discussing modeling the vintage weapon prop, texturing plastic and metal, and adding lifelike wear and tear using Maya, Substance 3D Painter, ZBrush, and Marmoset Toolbag.

Rajan Verma

Mar 26, 2025

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We Spoke to Gaku Tada About the 3D Art Industry Changing in Recent Years

Visual Artist and the developer of the Deep Paint add-on, Gaku Tada, joins us as we celebrate 80 Level's 10th birthday, telling us about his artistic journey and how the realm of digital art has changed over the past years.

Gaku Tada

Mar 26, 2025

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How to Sculpt Zagreus from Hades in 3D

Alex Gray told us about recreating Zagreus from Hades in ZBrush and Marmoset Toolbag, explaining the work with colors, light, and shadows and showing us the personal touches used in the model.

Alex Gray

Mar 25, 2025

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How To Model & Color A FIAT X1/9 Car With Rich Details & A Strong Story

Giorgio Baroni shared with us the process of making the FIAT X1/9 Sand Rider project in Blender, which has a hand-drawn-on-paper feel, and explained in detail the approaches used to give the car a more menacing look and how details are added to enhance realism and a stronger backstory.

Giorgio Baroni

Mar 25, 2025

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L5AWM Translucent Magazine Recreated With Plasticity, Substance 3D & Marmoset Toolbag

Dmytro Sinkov joined us to discuss how he refined his Plasticity skills by recreating the L5AWM 30-round magazine in 3D and share the techniques he used in Substance 3D Painter to achieve the realistic translucent surface.

Dmytro Sinkov

Mar 24, 2025

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Creating The Last of Us-Inspired Abandoned Auditorium with UE5

Kateryna Schaefer provided a detailed breakdown of The Last Graduation project, discussing creating the devastating atmosphere, modeling the assets such as destroyed piano and chairs, and scattering the details using Maya, Substance 3D, and Unreal Engine.

Kateryna Schaefer

Mar 24, 2025

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Creating Short Movie about Formula One Racer Ayrton Senna in 3D

Marcelo Vaz explained how he and Lightfarm Studios used Unreal Engine to create Senna: Closer to God, a short film about the Formula One racer Ayrton Senna, showing the reconstruction of Monaco and the work on likeness.

Marcelo Vaz

Mar 21, 2025

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How To Model & Texture A Whale-Shaped Airship With A Pilot

Robin Mkrtchyan walked us through the Whale Airship Project based on concept art, which was modeled in Blender and textured in Substance 3D Painter, explaining the creation of the airship with a hard surface and the character featuring four distinct hair systems, each with its own unique look and feel.

Robin Mkrtchyan

Mar 21, 2025

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