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Interview

How To Model, Texture & Animate a Stylized Sporting Rifle With 3DCoat & KeyShot

Anton Kazakov told us how the concept art of this sporting small caliber rifle with subtle hints of futurism was created. It was modeled in 3DCoat, and KeyShot was used for texturing, animation, and rendering. He shared the key tricks to create stronger and more convincing work.

Anton Kazakov

Apr 25, 2025

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Shaping Peaceful Volcanic Environment With Unreal Engine 5 & Houdini

Marco Amati presented a breakdown of his volcanic environment inspired by the Tanzanian landscape before a storm, created using Houdini, Unreal Engine 5, and Nuke.

Marco Amati

Apr 25, 2025

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How To Create A Semi-Realistic Shockwave Attack Effect In Unreal Engine

Thomas Pluys from Deltatime Studio shared with us the making of the shockwave visual effect, which was composed in Niagara, explaining how refraction and the DeriveHDRfromLDR node were adopted to achieve better control over the colors and create a more realistic effect. 

Thomas Pluys

Apr 24, 2025

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Creating a Realistic 3D Portrait of Hideo Kojima with ZBrush & UE5

Adán Pérez showed us the workflow behind Hideo Kojima’s 3D model, discussing visualizing lifelike skin and hair and achieving likeness using ZBrush, Mari, Maya, and Unreal Engine.

Adán Pérez

Apr 24, 2025

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Breakdown: LEGO-Style Construction Site With A Collapsing Crane Made With Blender

Tino Klein took us behind the scenes of Trouble in LEGO Town, his Blender-made Chasm's Call entry that took 5th place, sharing his process and how he tackled various challenges.

Tino Klein

Apr 23, 2025

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Creating a Black Myth: Wukong-Inspired Door with Lifelike Vegetation

Ugo Menchi provided a detailed breakdown of the Wu Kong Door project, discussing sculpting intricate ornaments, texturing wood, plaster, and bricks, and adding realistic vegetation with 3ds Max, Blender, ZBrush, and Substance 3D.

Ugo Menchi

Apr 23, 2025

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Art of Designing Clothes for Baldur’s Gate 3 Characters

Artur Khairullin, also known as Arthur Varenev, shared how creating outfits for Baldur’s Gate 3 was like learning a new visual language, explained how design choices reveal something about characters, and talked about the differences between game art and personal projects.

Artur Khairullin

Apr 22, 2025

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How To Create A Stylized Torii Gates Scene With Unreal Engine

Vladislav Svilpe shared with us a detailed breakdown of the atmospheric environment based on a concept featuring Torii Gates, which was created with Unreal Engine. He shared insights on how to create beautiful grass, how to sculpt and texture stylized wood, and techniques to make the scene look lively.

Vladislav Svilpe

Apr 22, 2025

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Creating League Of Legends-Inspired Explosion VFX With UE5

Laura Legras walked us through her explosion VFX workflow, blending tarot themes with TFT's Boom using Blender and Unreal Engine 5, and shared helpful resources.

Laura Legras

Apr 21, 2025

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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