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Interview

How to Design a Stray-Inspired Rainy Chinese School With UE5

3D Environment Artist Thomas De Lacroix shared a breakdown of the Chinese School project, explaining how the vegetation was textured, showing how the rain effects were made, and sharing the Stray-inspired lighting setup.

Thomas De Lacroix

Jul 12, 2024

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Crafting Magical Library Room Box With Maya, Substance 3D & UE5

Simin Farrokh Ahmadi talked about the Rhymes & Remedies project, explaining how a tribute to her childhood and parents' passion for art was brought to life as a beautiful miniature library in a book, meticulously crafted with Maya, ZBrush, Substance 3D, Marvelous Designer, and Unreal Engine 5.

Simin Farrokh Ahmadi

Jul 11, 2024

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How to Recreate Detailed Lantac LA-XR 15 ONYX Rifle in 3D

Eric Moreno shared a breakdown of his Lantac LA-XR 15 ONYX project, showing how he combined traditional modeling techniques with Booleans and explaining how he handled the rifle's roughness and metalness.

Eric Moreno

Jul 10, 2024

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Working Together to Provide High-Quality Animation Services around the World

Paco Navarro, the co-founder of Exodo Animation Studios, shared how one of the oldest animation companies in Mexico ensures outsourcing quality and discussed the difficulties studios might face when working with clients from other parts of the world. 

Paco Navarro

Jul 10, 2024

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Developing Custom Unity-Based Engine For Underwater Action Roguelike

RetroStyle Games' Eldar Kalinin joined us to talk about a custom game engine, built specifically for the studio's debut game Codename: Ocean Keeper, delving into the engine's modular design and highlighting its flexibility and ability to integrate with any future project seamlessly.

Eldar Kalinin

Jul 09, 2024

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How to Create a Mouth-Watering Feast of Fresh Ingredients in Maya

Lighting and Compositing Artist Kumar Sayan Barui has offered us an insight into the creation process behind the Culinary Magic project, featuring an assortment of glass bottles, meat, fresh vegetables, and knives, all meticulously crafted using Maya and Nuke.

Kumar Sayan Barui

Jul 08, 2024

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Baron Vladimir Harkonnen Recreated With ZBrush & Marvelous Designer

Character Artist Srijan Maharjan talked to us about Baron Vladimir Harkonnen project, explaining how a character based on Stellan Skarsgård in Denis Villeneuve's Dune was recreated with ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.

Srijan Maharjan

Jul 05, 2024

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Introducing Cryptography in Indie Detective Puzzle Thriller

We asked the team behind What Awaits, Aleksey? about the history of its "utopian communist" setting, how Godot helped develop the game's unique cryptography mechanic, and what players should expect from this Papers, Please-inspired experience.

JKBC Team

Jul 04, 2024

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How to Create a Photorealistic Grand Terrain in Unreal Engine

Gal Ravid-Tal has shared with us how to create a grand landscape using UE, which is a look-dev project inspired by photos of Glaramara, featuring dramatic clouds, diverse grass hues, and a blend of smooth and sharp stones and cliffs.

Gal Ravid-Tal

Jul 04, 2024

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Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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