Roman Cyganov talked about the production of realistic portraits and shared his workflow in ZBrush & Houdini.
Andrii ‘Zelfit’ Mykhailov talked about the challenges he faced in game design and shared tips and tricks on recreating aged materials.
During the Gamescom 2019 conference Viktor Kislyi, CEO of Wargaming has given an interview, where he talked about current and new projects of Wargaming and their relationships with artists.
Phu Nguyen talked about his recent work made at CGMA and shared the process of creating a leopard.
Yi Xuan Zhou talked about his experience in working on big projects and shared his workflow behind the Warlock’s Hut project.
Victor Kam talked in detail about the way he approaches texturing hard-surface assets, baking tools, smart materials, and detailing.
Charlotte Baglioni talked about her recent made at Game Art Institute and shared some tips on mimicking leather materials.
Kevin Skok did a breakdown of his Bismuth Security Mech project made with Blender and Substance Painter and gave recommendations to hard-surface artists.
Dragos Matkovski did a breakdown of his amazing stylized 3D environment The Illustrated Nature that will soon be available on the Unity Asset Store.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
Join thousands of game designers and keep track of your subscriptions