Mixing Various Architectural Styles to Create an Ancient City

An Environment Artist Miha Maruško shared an extensive breakdown of an ancient architecture-inspired New Babylon scene, thoroughly explained the lighting and texturing processes, and showed us how the scene was assembled.


Miha Maruško

Published on

Jan 06, 2022

All Gone: Creating a Creepy Environment in 3ds Max, Megascans & UE5

Othman El Bahraoui has shared the workflow behind the All Gone project, talked about working with Megascans assets, and showed the lighting setup in Unreal Engine 5.


Othman El Bahraoui

Published on

Nov 19, 2021

Recreating Mad Max's Interceptor using Blender & Substance 3D Painter

Michael Neocleous has shown us the working process behind the Interceptor project, explained the modeling workflow in Blender, and demonstrated how different surface layers were set up.


Michael Neocleous

Published on

Nov 16, 2021

Creating a Jungle Environment with SpeedTree, Megascans & UE4

Livio Ambrosini shared an enormous breakdown of the Before The Storm project, explained the working process behind the terrain, and thoroughly explained how to create foilage using SpeedTree, 3ds Max, and Megascans.


Livio Ambrosini

Published on

Oct 26, 2021

Breakdown: Making the Foreboding Ruins Project in UE5

David Väson shared a breakdown of the Foreboding Ruins projects, talking about the process and technical experiments, emphasizing the Megascans and Unreal Engine 5 workflow.


David Väson

Published on

Oct 14, 2021

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