Check out a scene by Alexandre Martin and a video tutorial by William Faucher.
The artist utilized Unreal's Fluid Flux plug-in to create the river.
The artist utilized ZBrush, Maya, Substance 3D Painter, and Megascans to create assets for the scene.
Bingxuan Tan explained how 3D tools help in making concept art, showed how to create digital art that looks like a real painting, and shared a breakdown of one of their works.
Pasquale Scionti unveils a beautiful new environment.
Thomas Ongo has recreated the home district of the legendary anime show's main character.
The animation was made by Rustam Terekhov and is based on the artist's old project.
The legendary game's starting location has never looked prettier.
Sahaar Chhabra talked about the workflow behind the Darkroom project, explained how the surface variation was achieved, and shared the details of the lighting setup and color grading.
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