Articles

Creating a Fantasy Medieval Environment in UE4

Raveen Pathirana shared a detailed breakdown of his latest UE4 scene: sculpting a medieval house and huge fungi, texturing with Substance tools, working on composition, setting up fog and lighting, and more.

Author

Raveen Pathirana

Published on

Feb 22, 2021

Nepali Snow: Crafting an Animated Stylized Scene in UE4

Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.

Author

Sophie Stübinger

Published on

Feb 12, 2021

Grim Mercy: Modeling a 3D Character in Blender and ZBrush

Dane Petersen did a breakdown of his project Grim Mercy: texturing the skin, sculpting the body and accessories, setting up lighting and final render in Marmoset Toolbag, and more.

Author

Dane Petersen

Published on

Feb 09, 2021

Waterfall Bridge: Asset Workflow in ZBrush for Environment Art

Chris Rhodes shared a detailed breakdown of his UE4 environment Waterfall Bridge: sculpting rocks and wood in ZBrush, texturing assets with Substance tools and vertex paint, lighting and fog setup, and more.

Author

Chris Rhodes

Published on

Feb 02, 2021

RFP Artists on Career, Ways to Improve Skills and Favorite Software

We talked to a few artists from our RFP artist community about their desired jobs, how they work on their skills, and what are the three favorite software they choose to work in.

Author

Ellie Harisova

Published on

Feb 01, 2021

Working on a Female Portrait: Hair Creation and Skin Detailing

Yuri Kantsevich briefly talked about his personal character art project: creating simple game-ready hair, projecting skin details with XYZ textures and ZBrush, working with reference, and more.

Author

Yuri Kantsevich

Published on

Jan 29, 2021

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