Articles
Tutorial: Creating a Cyberpunk Character with 3D Scan Store's Assets, ZBrush & Marmoset Toolbag
Learn how to make a beautiful cyberpunk-style character with this comprehensive tutorial published by the 3D Scan Store team.
Demon Slayer's Zenitsu Agatsuma Recreated in 3D
The artist utilized ZBrush, Blender, and Substance 3D Painter to create the character.
Venice-Inspired 3D Environment Made in Maya, Substance 3D & UE
The initial goal of the project was to capture the Floating City's buildings in an efficient and reusable modular kit.
A Detailed 3D Sculpt of Chris Hemsworth
The model was made by Marius Poersel using ZBrush and Arnold.
Elden Ring-Inspired Godskin Temple Scene Made in Unreal Engine
The environment was made by Eugenia Lysa for SmoughTown's most recent Elden Ring Lore video.
Recreating Chris Pratt as Marvel's Star-Lord with Blender, ZBrush & Substance 3D Painter
Fan Zhang shared the workflow behind the Star-Lord project, explained the texturing process, and talked about achieving a character's likeness.
Making a Plague Tale-Inspired Environment With Unreal Engine 5
3D Environment Artist Vivek Kumar Thakur has shared a short breakdown explaining how the Plague Tale-inspired scene was made using Maya, Substance 3D Painter, ZBrush, and Unreal Engine 5.
Setting Up a Calming 3D Forest Scene With Blender & UE5
Ray Vanderhaegen explained the modeling and texturing workflows behind the Finnish Serenity project, showed how the vegetation was set up, and discussed the rendering process in Unreal Engine 5.
The Last of Us' Joel, Ellie & Clickers Recreated as Knitted Puppets in 3D
The project was made using Maya, ZBrush, Substance 3D Painter, and Houdini.