Ovie Mukoro explains how he created a dreamy windmill step by step and breaks down the texturing of the main parts of the design.
An updated version of ZBrush will fix several issues and add a new option for LightBox.
Florian Neumann talks about the process of designing props from finding reference pictures to the final render and explains why the latter is a crucial step where you should never get lazy.
Take a look at these 3 useful packs with stylized assets and textures. Plus, a bonus course for aspiring artists.
REALTIME team members discussed the behind-the-scenes of a 3D animation creation process and the subtleties of delivering comedy through animated videos.
Otávio Libório showed us the workflow behind the Ares – God of War project and recommended some books that will help any Character Artist with anatomy.
Martin Carrillo talks through the intricacies of character design and explains why rushing into a project is the opposite of being productive.
Alexander Örn Magnússon talks about the process of creating environments, shares his tips on designing props, and explains the importance of getting in touch with the 3D artist community as a beginner.
Julia Tikhonova talks about the challenges of designing an original character and finding a way to overcome artistic struggles.
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Blitter Discusses Creating Those Photoreal Renders in BlenderWell... My render ~ 5 seconds and some compositioning. Includes asymme...·
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