Articles
ZBrush 2021.6 Revealed
Check out the latest update to ZBrush.
Author
Arti Sergeev
Published on
Feb 25, 2021
Creating a Fantasy Medieval Environment in UE4
Raveen Pathirana shared a detailed breakdown of his latest UE4 scene: sculpting a medieval house and huge fungi, texturing with Substance tools, working on composition, setting up fog and lighting, and more.
Author
Raveen Pathirana
Published on
Feb 22, 2021
Castlevania Fan Art: Sculpting a Realistic Simon Belmont in ZBrush
Andres Zambrano recreated Simon Belmont from Castlevania and talked about his sculpting, texturing, and lighting workflows for the character.
Author
Andres Zambrano
Published on
Feb 22, 2021
Tips on Sculpting 3D Statues for Environment Art
Balazs Domjan discussed his approach to modeling bronze animal statues, an ornate fountain, and rocks in ZBrush and Maya. The models are part of Downtown West Modular Pack available on the UE Marketplace for free.
Author
Balazs Domjan
Published on
Feb 15, 2021
Nepali Snow: Crafting an Animated Stylized Scene in UE4
Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.
Author
Sophie Stübinger
Published on
Feb 12, 2021
Grim Mercy: Modeling a 3D Character in Blender and ZBrush
Dane Petersen did a breakdown of his project Grim Mercy: texturing the skin, sculpting the body and accessories, setting up lighting and final render in Marmoset Toolbag, and more.
Author
Dane Petersen
Published on
Feb 09, 2021
Waterfall Bridge: Asset Workflow in ZBrush for Environment Art
Chris Rhodes shared a detailed breakdown of his UE4 environment Waterfall Bridge: sculpting rocks and wood in ZBrush, texturing assets with Substance tools and vertex paint, lighting and fog setup, and more.
Author
Chris Rhodes
Published on
Feb 02, 2021
RFP Artists on Career, Ways to Improve Skills and Favorite Software
We talked to a few artists from our RFP artist community about their desired jobs, how they work on their skills, and what are the three favorite software they choose to work in.
Author
Ellie Harisova
Published on
Feb 01, 2021
Working on a Female Portrait: Hair Creation and Skin Detailing
Yuri Kantsevich briefly talked about his personal character art project: creating simple game-ready hair, projecting skin details with XYZ textures and ZBrush, working with reference, and more.
Author
Yuri Kantsevich
Published on
Jan 29, 2021