Dylan Garner explains how the hypnotic dark alley covered with ivy vines was created, talks about the long process of working on the foliage for the scene from sculpting separate ivy leaves to finalizing the vines in UE4, and shares some wise tips on how to avoid a "beginner look" in your first environments.
A Character Artist at Ubisoft Bordeaux Mike-Amir El Frangi told us about creating a print-ready Leviathan in ZBrush and shared some great techniques for aspiring Character Artists.
Zhouli Tan shared an extensive breakdown of the sculpting workflow, recommended useful brushes that you can use in ZBrush, and talked about studying at Gnomon.
Michael Cox explains how the mysterious lonely treehouse on a cliff was designed, gives a detailed explanation of how materials and assets for the scene were created, and shares some great tips on designing environments in 3D.
Aleksey Svischev has talked about designing characters for a canceled game Voices, shared the workflow in ZBrush, and explained how to combine realistic and stylized looks.
Silke Van Der Smissen shared an extensive breakdown of the Stylized Medieval Village project, showed us the Unreal workflow, and explained how it is possible to create a good-looking environment on a time constraint.
Viktor Colpaert told us about creating the Sinking Temple environment inspired by the Legend of Zelda fanwork, talked about modeling the scene, and shared various useful tutorials.
Kay John Yim talks about how the magnificent Dolmabahçe Palace was sculpted in Rhinoceros and ZBrush, discusses the difficulties of choosing the best viewpoint and composition for an architectural piece, and explains what you should avoid doing if you don't want your software to crash during rendering.
Dmitry Radushinskyi tells us the twisted dark backstory of a hunter named Eldritch Gunslinger Grimwald who got nearly insane in his search for wisdom, shares some great tips on working with references like a pro, and explains why Unreal Engine is one of the best tools for cinematic rendering.
- 1Google's New Approach to Image Super-Resolution
- 2Pixar Has Released RenderMan for Blender
- 3Making The Legend of Zelda-Inspired Environment in 3ds Max & Unreal
- 4Genshin Impact Character Shader for EEVEE
- 580 Level Ratings: Best YouTube Channels With Unreal Engine Tutorials
- 6Lollo, a Tool That Can Pixelize 3D Animations
A New AI-Tool That Will Change Movie Dubbing ForeverAll I have now is motion picture, sound and my brain screaming at me t...·
Creating a Stylized Medieval Town in 3ds Max, Substance & UnrealReally love the breakdown!! Awesome·
Riot Games Releases An Album of Copyright-Free Lo-Fi MusicThanks a lot for sharing, it's a really really great set of music...·
80 Level Ratings: Best YouTube Channels With Unreal Engine TutorialsLeaving out PrismaticaDev seems like a great omission to this list. Su...·
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