Articles

Designing a Gloomy Road Drowning in Ivy Using Maya, Substance & UE4

Dylan Garner explains how the hypnotic dark alley covered with ivy vines was created, talks about the long process of working on the foliage for the scene from sculpting separate ivy leaves to finalizing the vines in UE4, and shares some wise tips on how to avoid a "beginner look" in your first environments.

Author

Dylan Garner

Published on

Jul 26, 2021

Creating a Moody Treehouse Scene in ZBrush, Maya, Substance & UE4

Michael Cox explains how the mysterious lonely treehouse on a cliff was designed, gives a detailed explanation of how materials and assets for the scene were created, and shares some great tips on designing environments in 3D.

Author

Michael Cox

Published on

Jul 22, 2021

Designing Characters for a Puzzle Shooter in ZBrush and Substance

Aleksey Svischev has talked about designing characters for a canceled game Voices, shared the workflow in ZBrush, and explained how to combine realistic and stylized looks.

Author

Aleksey Svischev

Published on

Jul 20, 2021

Creating a Stylized Medieval Town in 3ds Max, Substance & Unreal

Silke Van Der Smissen shared an extensive breakdown of the Stylized Medieval Village project, showed us the Unreal workflow, and explained how it is possible to create a good-looking environment on a time constraint.

Author

Silke Van Der Smissen

Published on

Jul 20, 2021

Recreating the Beauty of Dolmabahçe Palace in ZBrush, C4D & Redshift

Kay John Yim talks about how the magnificent Dolmabahçe Palace was sculpted in Rhinoceros and ZBrush, discusses the difficulties of choosing the best viewpoint and composition for an architectural piece, and explains what you should avoid doing if you don't want your software to crash during rendering.

Author

Kay John Yim

Published on

Jul 16, 2021

Designing a Mysterious Bloodborne-Inspired Hunter in Unreal Engine 4

Dmitry Radushinskyi tells us the twisted dark backstory of a hunter named Eldritch Gunslinger Grimwald who got nearly insane in his search for wisdom, shares some great tips on working with references like a pro, and explains why Unreal Engine is one of the best tools for cinematic rendering.

Author

Dmitry Radushinskiy

Published on

Jul 16, 2021

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