Articles

The Workflow Behind an Abandoned Bar Modular Environment

Clara Tan has shared an enormous breakdown of her Abandoned Bar project, explaining the creation of modular assets, the texturing process in Substance, and assembling the scene in UE4.

Author

Clara Tan

Published on

Nov 15, 2021

Creating a Soviet Roentgenometer in Blender, ZBrush & Fusion 360

Hard-Surface Artist David Belov has shared the workflow behind the Soviet DP-3B Roentgenometer project, discussed modeling in Fusion 360, and explained how the obsolete Soviet font was extracted from reference images.

Author

David Belov

Published on

Nov 10, 2021

Creating Sova from Valorant with Blender, ZBrush & Marvelous Designer

Caterina Sumalla talked about making the 3D recreation of Sova from Valorant, discussed including Blender into the character art workflow, and told us about using the FlowMap to add the hair shine.

Author

Caterina Sumalla

Published on

Nov 09, 2021

Creating an Abandoned Tunnel in Maya, Substance & UE5

Emiel Sleegers shared the workflow behind the Abandoned Tunnel project, talked about the asset-creation process, and explained why Unreal Engine 5 was chosen for this project.

Author

Emiel Sleegers

Published on

Nov 03, 2021

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