Creating a Post-Apocalyptic Crossbow in Substance, Maya & ZBrush

Florian Neumann talks about the process of designing props from finding reference pictures to the final render and explains why the latter is a crucial step where you should never get lazy.


Florian Neumann

Published on

May 12, 2021

Creating Detective's Room in Maya, ZBrush and Substance

Alexander Örn Magnússon talks about the process of creating environments, shares his tips on designing props, and explains the importance of getting in touch with the 3D artist community as a beginner.


Alexander Örn Magnússon

Published on

May 04, 2021

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