Environment Artist Bondok Max talked about the Crystal Ship project, inspired by Breaking Bad, shared the workflow, and explained how to work without concept art.
Sougato Majumder has shared another breakdown of the latest Decapitare project, explaining the character creation process in ZBrush and Marvelous Designer.
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Clara Tan has shared an enormous breakdown of her Abandoned Bar project, explaining the creation of modular assets, the texturing process in Substance, and assembling the scene in UE4.
Jared Lewin showed us how the Crypt of The Raven King was created, shared the asset workflow, and explained why Unreal Engine 5 was chosen for this project.
Hard-Surface Artist David Belov has shared the workflow behind the Soviet DP-3B Roentgenometer project, discussed modeling in Fusion 360, and explained how the obsolete Soviet font was extracted from reference images.
Caterina Sumalla talked about making the 3D recreation of Sova from Valorant, discussed including Blender into the character art workflow, and told us about using the FlowMap to add the hair shine.
Emiel Sleegers shared the workflow behind the Abandoned Tunnel project, talked about the asset-creation process, and explained why Unreal Engine 5 was chosen for this project.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3Dark Souls-Inspired Environment Made in Unreal Engine 5
- 4Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 5A Behind-The-Scenes Look At The Making Of Arcane
- 6Making an Ultra-Realistic Portrait of H.P. Lovecraft
Autodesk Reveales Their New PAYG Pricing SystemMan this are going to be Crypto tokens ? ERC, BEP &...·
The Developer of Pokémon GO Raises $300 MillionTo my opinion Pokémon go should invest in analysing evil plots, so tha...·
SKS: Hard-Surface Texturing in Weapons ArtВау. Круто.·
SKS: Hard-Surface Texturing in Weapons ArtThank you so much 🙏
That was great.·
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