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Articles

Creating a Storytelling Street Corner Scene with Painterly Effects

3D Environment Artist Leo YuanLi shared details of creating a storytelling street corner environment based on a 2D concept, using Maya, ZBrush, Substance 3D, and Unreal Engine. She discussed methods to make the environment more dramatic and dynamic and shared efficient approaches to save time.

Leo YuanLi

Jan 17, 2025

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Crafting Realistic Reptilian-Looking Alien With Nomad Sculpt & Substance 3D

Sadra Shariaty shared his process for sculpting a reptilian alien bust with Nomad Sculpt and ZBrush and texturing it in Substance 3D Painter, aiming for a faster, more efficient workflow.

Sadra Shariaty

Jan 17, 2025

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Get Maxon One & Adobe Substance 3D Tools In One Bundle

Enjoy a powerful set of tools for 2D and 3D design, motion graphics, animation, digital sculpting, compositing, and rendering.

Amber Rutherford

Jan 17, 2025

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Creating Realistic 3D Portrait of Emotional Old Lady with ZBrush

Axill TNT talked to us about the Shady Old Lady project, discussing modeling, setting up the hair, eyes, and outfit, and texturing wrinkles using Substance 3D Painter, ZBrush, Maya, and Marvelous Designer.

Axill TNT

Jan 16, 2025

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How to Model & Texture a Gloomy Ironclad Workshop Scene

Lim Jun Liang shared with us a step-by-step breakdown of modeling an Ironclad Workshop scene with a gloomy atmosphere based on a 2D concept, sharing experiences of creating and utilizing trimsheets and tileables as well as tricks to save time and ensure a consistent art style. 

Jun Liang Lim

Jan 16, 2025

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What's New In ZBrush 2025: Key Updates & Features

Michael Pavlovich covers everything you need to know about using ZBrush and rendering with Redshift.

Amber Rutherford

Jan 16, 2025

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Bloodborne Stylized: A 3D Recreation of The Bridge of Yharnam

Check out a new Unreal Engine 5-powered Bloodborne environment made by Florian Elie.

Theodore McKenzie

Jan 15, 2025

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Detailed Breakdown: Sculpting & Texturing a Scary But Cool Monster

Gino Luka Kölling shared with us the modeling and texturing process of a scarred humanoid creature inspired by the manhwa Solo Leveling. The creature was modeled in ZBrush and textured using Substance 3D Painter. He also talked about the creation of hair using Geometry Nodes and his grooming methods.

Gino Kölling

Jan 14, 2025

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A Realistic 3D Take on Shallan Davar From The Stormlight Archive Series

Made by Konrad Hetko with Maya, Substance 3D Painter, and Unreal Engine.

Theodore McKenzie

Jan 14, 2025

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