Senior Environment Artist
Senior Environment Artist Ben Wilson shared the process of creating his outstanding Samorost & Machinarium fanart diorama made with Modo, SD, UE4 and more.
Ben Wilson shared the way he uses 32-bit compositing, the curve tool and other features of Substance Designer 6 in his work.
Amazing talk from Ben Wilson on ways to approach to material design in games with Megascans, SD, Zbrush and 3ds Max.
Creating Immersive Experiences from Point DataAlways worth mentioning some sources of inspirations like Benjamin Bar...·
Castle in the Sky: Workflow in ZBrush & Blendersuper genial .. me encanta la manera de combinacion de los dos program...·
Open-Source Painting Tool for 3D Artists@Jordan this is literally the second google result for Armour Paint ht...·
Joel Zakrisson: Mastering 3D ArtWow, I am 22 years and self thought still trying to be a good artist,...·
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