Senior Environment Artist
Senior Environment Artist Ben Wilson shared the process of creating his outstanding Samorost & Machinarium fanart diorama made with Modo, SD, UE4 and more.
Ben Wilson shared the way he uses 32-bit compositing, the curve tool and other features of Substance Designer 6 in his work.
Amazing talk from Ben Wilson on ways to approach to material design in games with Megascans, SD, Zbrush and 3ds Max.
Unreal Bucket: Working on an Asset Library for UE4What a great way how to acquire and manage AAA assets!·
Unreal Bucket: Working on an Asset Library for UE4Great job, congratulations! Your Unreal Bucket is very useful to...·
Unreal Bucket: Working on an Asset Library for UE4I'm glad I could pew myself into the heartwarming chest of this p...·
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
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