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Capturing Reality photogrammetry solutions enable you to create ultra-realistic 3D assets and environments from photos and/or lasers scans.


Our aim is to revolutionize the way the photogrammetry software is used today. What we want to achieve is the change of the way how people perceive it and that everyone is able and wants to use it.

Capturing Reality photogrammetry solutions enable you to create ultra-realistic 3D assets and environments from photos and/or laser scans.

 

RealityCapture is a state-of-the-art photogrammetry software and the fastest solution for a wide range of industries. Create virtual reality scenes, textured 3D meshes, orthographic projections, geo-referenced maps and much more from images and/or laser scans.

 

RealityScan is a free-to-download mobile application that enables you to create high-fidelity 3D models using just your phone or tablet. Available for both Android and iOS.

Capturing RealityRecent articles

RealityCapture 1.4.1 Is Now Available

This release features small quality-of-life improvements and multiple bug fixes, patching random crashes related to Epic Online Services.

Breakdown: A Cinematic Trailer For A Fictional Breaking Bad Game

Piotr Tatar spoke to us about The Last Batch, explaining how he combined CGI and traveling by visiting the show's location in New Mexico for drone photogrammetry and employing a variety of software, including 3ds Max, ZBrush, Substance 3D Painter, Marvelous Designer, and Houdini to create a stunning cinematic.

Get This Photogrammetry-Based Bread & Bakery Pack For Unreal Engine 5

3D Artist Alexey Gorinov has presented a realistic bread and bakery asset pack of 10 Nanite and 10 classic geometry meshes.

RealityCapture Is Now Available In The Epic Games Launcher

Direct installations and updates for RealityCapture 1.4 and subsequent builds are now available through the Epic Games Launcher, and starting with this release, RealityCapture is also free for users who generate under $1M annually.

South Korea Holds A Cultural Heritage Digital Exhibition Powered By UE

South Korea is bringing home cultural assets stored in foreign museums with an innovative project to digitize them for use in real-time 3D environments with a pipeline built upon Unreal Engine and RealityCapture.

An Ultimate Photogrammetry Course With Blender & RealityCapture

A team of experienced 3D Artists has introduced a comprehensive photogrammetry video course for beginner Blender artists, covering the whole process of making professional hyper-realistic 3D assets from photos over 12 hours of high-quality step-by-step tutorials.

Developing Gesture VR, a Painting App For Virtual & Mixed Reality

Nick Ladd has returned to 80 Level to provide an overview of Gesture VR's features, discuss its development journey, and share some thoughts on the future of VR/AR art-related apps.

Recreating Mars Bars in 3ds Max & Substance 3D Painter

Pete Mc Nally told us more about recreating chocolate bars with 3ds Max and Substance 3D Painter, detailed the photogrammetry process, refining and texturing stages, as well shared how renders were improved with Marmoset Toolbag's lighting system. 

RealityCapture 1.3 Is Now Available

It’s faster, more efficient, and more accurate than ever.

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