A Behind-The-Scenes Look at Terrain Tools Created for Halo Infinite

Senior Environment Artist Mikael Nellfors shared a look at procedural tools 343 Industries created to build terrains for Halo Infinite. 

Mikael Nellfors, Senior Environment Artist at 343 Industries, who was workflow lead for the terrain toolset developed for Halo Infinite, shared a behind-the-scenes look at terrain tools that helped their team build environments for the game. The artist was responsible for the specs, UX, planning, feedback, and other tasks.
"The goal was to create a WYSIWYG data-driven terrain editing workflow for landscapes, large and small. With support for multiple simultaneous users, sculpting, procedural ground cover generation, material painting, and more," wrote Nellfors. "I also supported the terrain artists setting up the terrains, working on the graph setup, debugging and optimizing graphs and terrains to run at performance."

The artist mentioned some of the specialists who helped develop the terrain tools: 

  • Workflow Lead: Mikael Nellfors
  • Engineers: Peter Schuster, Steve Heijster, Karim Luccin, Jason Nollan, Mukund Agarwal
  • Technical Artists: Kurt Diegert, Logan McClure
  • Artists: Steven Carroll, Nathaniel Castronovo

Here are examples of environments different art teams created with these tools: 

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Comments 1

  • Anonymous user

    While the final terrain does look nice, the lack of swamps, water, and deserts that were shown in the 2018 teaser is a bit of a let down.

    0

    Anonymous user

    ·2 years ago·

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