Breakdown of fair prices by Brigador developers
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Doesn't they say the same thing about photography when it was emerging? ;)

Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.

I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.

Breakdown of fair prices by Brigador developers
24 February, 2016
News

Previously released game Brigador took some beating after the developers set a price at $20. Early access title seemed too expensive and the gamers were not happy, but the studio decided to present a complete breakdown of their production costs.


Developers did not only present a list of their costs, but also an interesting breakdown of things people can do in 5 years (amount of time spent by Brigador’s developers).

Brigador was made almost entirely from scratch, and when it ships will contain 2 hours of original music (small sample), over 100 different enemy units (spoilers), a story campaign, a free play mode, and a playable landmass of ~2 mi² (split between 20 maps) — roughly the size of downtown Chicago or the urban area in GTA III — hand detailed all the way down to street lamps, trash cans, stop signs, etc. I took some time to render out two of the maps in their entirety at game resolution so that you can look around for yourselves: (heads up, each image is ~10 mbs).

Brigador Devs 

It all comes to a point when after paying all the taxes and summing up the costs, developers get not that much money, so $20 seems to be a fair price. Make sure to read the whole statement, it’s worth your time.

Source: steamcommunity.com

INTERESTING LINK

BRIGADOR: THREE SPACE AIMING SYSTEM AND A UNIQUE ENGINE

 

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