is this project showed on android mobile phone or super pc??
Angelin, it is NOT HD Render Pipeline, it is legacy Unity render path.
Hi how long have you been making 3D art and models i have started this year and you work is great I have learned a lot but no where near your knowledge Do you have any suggestions or tips to speed up my workflow and quality. I am also working on a game in ue4 with 2 other people which is going to be a long project and do you have any recommendations on performance and quality Would greatly appreciate it Thanks
Previously released game Brigador took some beating after the developers set a price at $20. Early access title seemed too expensive and the gamers were not happy, but the studio decided to present a complete breakdown of their production costs.
Developers did not only present a list of their costs, but also an interesting breakdown of things people can do in 5 years (amount of time spent by Brigador’s developers).
Brigador was made almost entirely from scratch, and when it ships will contain 2 hours of original music (small sample), over 100 different enemy units (spoilers), a story campaign, a free play mode, and a playable landmass of ~2 mi² (split between 20 maps) — roughly the size of downtown Chicago or the urban area in GTA III — hand detailed all the way down to street lamps, trash cans, stop signs, etc. I took some time to render out two of the maps in their entirety at game resolution so that you can look around for yourselves: (heads up, each image is ~10 mbs).
It all comes to a point when after paying all the taxes and summing up the costs, developers get not that much money, so $20 seems to be a fair price. Make sure to read the whole statement, it’s worth your time.