Doesn't they say the same thing about photography when it was emerging? ;)
Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.
I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.
Previously released game Brigador took some beating after the developers set a price at $20. Early access title seemed too expensive and the gamers were not happy, but the studio decided to present a complete breakdown of their production costs.
Developers did not only present a list of their costs, but also an interesting breakdown of things people can do in 5 years (amount of time spent by Brigador’s developers).
Brigador was made almost entirely from scratch, and when it ships will contain 2 hours of original music (small sample), over 100 different enemy units (spoilers), a story campaign, a free play mode, and a playable landmass of ~2 mi² (split between 20 maps) — roughly the size of downtown Chicago or the urban area in GTA III — hand detailed all the way down to street lamps, trash cans, stop signs, etc. I took some time to render out two of the maps in their entirety at game resolution so that you can look around for yourselves: (heads up, each image is ~10 mbs).
It all comes to a point when after paying all the taxes and summing up the costs, developers get not that much money, so $20 seems to be a fair price. Make sure to read the whole statement, it’s worth your time.