Chaos Announced V-Ray 6 for 3ds Max

The new version offers a scattering and geometric pattern tools, procedural clouds, new and improved materials, and more.

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Chaos announced V-Ray 6 for 3ds Max – a new release of its production renderer. The update includes multiple new features and improvements.

In V-Ray 6, Chaos Scatter is now a part of the installer. You can create forests, fields, crowds, and more with the tool without spending too much time and memory.

V-Ray Enmesh is meant to make tileable geometry function like a texture, it's useful for creating patterns such as fences and fabrics, and it uses much less memory than displacement or copying by hand.

Additionally, you can now use V-Ray Decal to add displacement to any surface for even more realistic cracked walls, rocks, embossed lettering, and more.

V-Ray's new procedural clouds system allows you to populate your environment with clouds of different shapes.

V-Ray Material also got an upgrade. You can render more physically accurate rough metals and other reflective surfaces with enhanced V-Ray Material energy preservation. A new Thin Film option helps make realistic soap bubbles, oil spills, and other substances. Also, you can make translucent materials faster with a brand-new V-Ray Material SSS mode.

And if you want to hear what others think about your work, upload your renders to Chaos Cloud Collaboration right from V-Ray’s Frame Buffer.

V-Ray 6 for 3ds Max is available in beta, and Chaos is looking forward to getting feedback.

You can read the full list of changes here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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