$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Today is a big day for visualization. We are excited to welcome Ondra, Adam, Jaroslav and the entire Render Legion team to Chaos Group! Corona is fast, it’s easy to use, and renders beautifully. From the beginning, our mission has been to help all artists and designers visualize anything they can imagine, and to push the boundaries of what rendering can do. Render Legion shares this same vision and together we believe that great visualization benefits us all.
The first thing you should know is both Corona and V-Ray are here to stay. Both products will continue to be developed independently by the same teams that you’ve come to trust, with the same level of innovation that you’ve come to expect. Now we can share ideas, research and technology to make both renderers as powerful as possible.
One advantage of being an independent company is you get to choose your own path. What’s exciting about Render Legion is they come from that same mindset, which makes it easy for us to work towards the same vision. Together, we’ll continue our commitment to the industry and to our communities.
Both companies will continue working on updating Corona and V-Ray. For example, V-ray’s DMC sampler will be in Corona 1.7, and developers are optimizing V-Ray’s dome light with the help of the Render Legion team. The development team behind Corona will remain in the Czech Republic. There will also be a continuous sharing of technology between the two products to make both products better.