Chaos Ships V-Ray 6 for Maya

The update introduces a new profiler and improves workflows and performance.

Chaos has released V-Ray 6 for Maya, the latest version of its production renderer. The update expands its feature set with geometric tiling, procedural clouds, a new shader profiler, and more.

One of V-Ray 6's most notable new features is VRayEnmesh – a new system that repeats geometry across the surface of an object without instancing. With Enmesh, artists can create patterns like chainmail, car grills, and fabrics that are ready for a close-up. Enmesh is also memory-efficient.

You can now customize your scenes with the Procedural Clouds feature added to the V-Ray Sun and Sky system, taking advantage of ray-traced lighting, ground shadows, and volumetric effects as they animate.

The update gives Maya a new profiler that tracks the calculation time of shaders and volumes in a scene. You can locate all hot spots in the scene and pair the Profiler with Memory Tracking to tackle the monitoring and optimization of your projects. 

Other features in V-Ray 6 for Maya include:

  • USD Improvements – V-Ray 6 supports the latest MayaUSD version and includes new enhancements for OpenVDB volumes and V-Ray material export.
  • Performance Improvements – Updates include up to 30% faster rendering for Environment Fog, up to 2x faster rendering for the Translucent layer in the V-Ray Material, and enhanced memory efficiency for scenes featuring thousands of instances. 
  • Improved Dome Light – A new Finite Dome mode now allows users to control the physical size of their light, according to radius and height. 
  • Thin-Film Materials – A new thin-film layer has been added to the V-Ray Material, making it easy to create iridescent materials like soap bubbles and oil spills.
  • Chaos Cloud Collaboration – For project reviews, V-Ray 6 for Maya adds push-button cloud collaboration, making it easy to share renders through Chaos Cloud via the V-Ray Frame Buffer (VFB). 
  • Background Cloud Submissions – Users now have uninterrupted access to Maya whenever they submit to Chaos Cloud Rendering, preserving their iterative cycle.
  • Decal Displacement – VRayDecal can now add displacement to any surface, bringing even more realism to cracked walls, rocks, embossed lettering, and more. 
  • More Accurate Reflections – With the new energy compensation updates, rough metals and surfaces will look even more realistic. 
  • Light Cache in IPR – The output of V-Ray’s Interactive Production Renderer (IPR) is identical to the production renderer, so teams can make better decisions in the moment.
  • V-Ray Frame Buffer Upgrades – A panorama viewer, a Proportion Guides Layer for composition development, and a Flip button have all been added to the VFB.
  • New Chaos Cosmos Assets – Over 1,500 assets have been added since V-Ray 5, including detailed vegetation, urban textures and photorealistic materials.
  • V-Ray GPU Improvements – Artists now have support for nearly all of the new V-Ray 6 features. A faster Light Cache and a new Device Selector that allows them to assign devices to tasks are available, as well.

V-Ray 6 for Maya is available now for Windows, macOS, and Linux. You can get the renderer for $38.9/month for a Solo license, $57.9/month for a Premium license, and $49.9 for an Enterprise license.

Learn more about V-Ray 6 on Chaos's website. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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