Cubic Motion announced a major hardware update to Persona which now offers more possibilities when creating digital humans.
The project captures and translates an actor's performance onto a computer-generated counterpart which enables immediate animation in real-time engines such as Epic’s Unreal 4. This technology drives facial animation for game characters seen in Marvel’s Spiderman, God of War, Anthem and other AAA titles.
“Persona continually evolves to deliver the world’s best capture and live animation solution. This new release, which makes the hardware even more actor-friendly, is especially significant for immediate broadcast and live events,” said Steve Caulkin, CTO at Cubic Motion.
The latest update is said to focus on performer flexibility and ease-of-use. The helmet-mounted camera system (HMC) and on-body animation system are now 70% smaller – going from 2.3kg to 1.25kg.
- Quick-release on body mounting system for rapid setup and ease of use
- Smart battery device with 1.5 hours run time on a single battery, or infinite lifetime with hot-swap capability
- Physical record button for quick, manual capture in emergency situation
- LED indicators that allow everyone on set to monitor whether the system is idle, recording or streaming to UE4
- Basic audio recording capability to aid animation quality and allow for a quick turn around on set
You can learn more here.
Source: Official Press Release