Disney Interactive’s “Confirmation of Targeted Reduction” in workforce
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by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

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Hi, what version of blender does this work with?

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14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Disney Interactive's "Confirmation of Targeted Reduction" in workforce
23 April, 2015

Disney Interactive responds to reports about a staff cut on Club Penguin Brand.


A response has been made by Disney Interactive on reports of a reduction in staff working on Club Penguin at its Brighton, British Columbia, and Los Angeles operations. Disney Interactive has said that they are always looking for ways to create ways for their operations to be as efficient and as smooth as possible. They also said that as part of this process, they are unifying a small number of teams and are going through the process of a “targeted reduction” in their workforce. Although they made a statement, Disney didn’t respond to reports that the Brighton office had been shut down.

A former employee of Disney Online Studios Canada, Chris Hendricks, wrote a blog about the the reduction in staff last week.

Yesterday was a reality check for that, as a significant number of Club Penguin employees – including many close colleagues of mine – were laid off work. Never more than now have I needed to remind myself that all worlds eventually pass away, and while I think Club Penguin will be around for years to come, it won’t be the exception to the rule.

Hendricks also wrote that he thought that Club Penguin would last forever, but it looks like that’s no longer the case.

Source: gameindustry.biz

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