Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
EA has created brand new division called Frostbite Labs, which will be working on technology that is said to potentially revolutionize the industry. This division includes a team of 30 to 40 “highly specialised” researchers, split across offices in Stockholm and Vancouver. It is stated that its projects will cover “profound” and “out there” areas of technology development.
How you’re seen as a virtual human in that world is something we need to solve for.
Another big step will be deep learning, or the ability to procedurally generate complex creations using algorithms – unlike AI does.
This could be a way for Frostbite engine to save time when initially concepting in-game levels- it could potentially produce a basic map without the need for manual work.
If we can get a base set of levels created that the artists and levels can then go in and alter, imagine just much time we’ve won and how much more time we can spend on iterating on the game instead of actually making the game,” Söderlund enthused. “In a sense, it should drive economy of scale and should also drive a better product.
Innovation is not something you have to ask permission to do,” he said. “This is something that has to be in our DNA. It’s something that should be ingrained in the culture of the company.