John Waynick shared a detailed breakdown of his Warhammer-inspired environment made during GAI's Environment Artist Bootcamp.
Ken Bock shared his approach to stylized art and did a breakdown on the Forgotten scene that he worked on during the Environment Artist Bootcamp at Game Art Institute.
Giovanni Loverso did a breakdown on his recent project, the Gramophone, that he worked on during the Game Artist Bootcamp at GAI and shared his texturing workflow.
Lorenzo Trionfante took part in the Environment Artist Bootcamp at Game Art Institute and did a breakdown on his amazing project that he created during it.
Gustavo García Guerrero took a Character Artist Bootcamp at GAI and talked about the challenges he faced as a beginner.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Recreating American McGee's Alice in ZBrushGreat work!·
Tokyo Night Scene in Unity: Tips and TricksStarbucks is "Starbucks" (alphabets) in Japan...
Join thousands of game designers and keep track of your subscriptions