Gnomon Course on Look Dev in Maya and Arnold

Learn advanced techniques with this course by ILM Artist Şefki Ibrahim.

The Gnomon Workshop has recently launched Photorealistic Character Look Dev in Maya & Arnold, a new course on look development for visual effects by ILM Senior TD Şefki Ibrahim.

The artist discussed how he approaches the look development of a digital double and explained the process for lighting, shading, and rendering using Maya and Arnold. 

Among other things, you will learn techniques to light the character model using area lights, HDRI maps, and light blockers to get the right mood. 

You will also learn more about setting up shaders for eyes, including the sclera, iris, pupil, caruncle, and meniscus, using the Arnold Standard Surface shader.

Learn more and get started here. Don't forget to join our new Reddit pageour new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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