Hector Sanz D'Ors and his colleagues from MercurySteam talked about the production of Kuzman Mech, one of the huge bosses in the game Spacelords.
Patrick Sutton shared a bunch of personal techniques for creating and presenting 3D weapons and discussed how amateur artists can improve their weapon design skills.
Olivier Pflaum shared a detailed breakdown of his project AKS-74U Zenitco covering every step from the boolean workflow in 3ds Max and ZBrush to presentation in Toolbag.
Jonas Roscinas released a hard-surface mesh tutorial.
Sergejs Karpovs talked about the production of his 3D vehicle project Polaris MRZR D4: modeling in 3ds Max and ZBrush, texturing with Substance tools, cloth simulation in Marvelous Designer, detailing, and more.
Check out melee weapons and guns for games from overlaps.
Check out tutorials from Simon Fuchs that cover his approach to weapons and hard-surface details, a free real-time guide in Fusion 360 from Travis Davids, and a suppressor pack from Sankalp Chandra.
Mikhail Buleyko discussed his career path in the CG-industry, shared insights into each step of the production, named his favorite software, and talked about future technology.
Paxton Klotz did a breakdown of their hard-surface prop Barrett Military Radio made in Maya and Substance Painter.
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