Jonas Roscinas released a hard-surface mesh tutorial.
Sergejs Karpovs talked about the production of his 3D vehicle project Polaris MRZR D4: modeling in 3ds Max and ZBrush, texturing with Substance tools, cloth simulation in Marvelous Designer, detailing, and more.
Check out melee weapons and guns for games from overlaps.
Check out tutorials from Simon Fuchs that cover his approach to weapons and hard-surface details, a free real-time guide in Fusion 360 from Travis Davids, and a suppressor pack from Sankalp Chandra.
Mikhail Buleyko discussed his career path in the CG-industry, shared insights into each step of the production, named his favorite software, and talked about future technology.
Paxton Klotz did a breakdown of their hard-surface prop Barrett Military Radio made in Maya and Substance Painter.
Adrian Martuneac shared a few production details of his Transforming Drone done for the upcoming game Insula: modeling in ZBrush, UVing, and animation.
Igor Dolinskiy did a breakdown of his Helicopter project inspired by Mad Max that was modeled in 3ds Max and ZBrush, rendered in Octane, and overpainted in Photoshop.
Check out 5 Gumroad packs with tools and workflows for sci-fi and hard-surface environments.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
How Will 3D Production Change In The Future?UE5 will NOT be free. Epic branded this differently for a reason and w...·
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