This is the second part of Jonathan Holmes' enormous 2-part tutorial on using Quixel Mixer in hard-surface texturing. You can read Part 1 here.
Check out this massive, 2-part tutorial by Jonathan Holmes on using Quixel Mixer in hard-surface texturing of a LearJet 24 aircraft.
Cane has shared some of his thoughts on ZBrush for Hard Surface Design and is giving a 25% discount for his latest tutorial to the first 50 people.
A 3D Artist behind weapons from Love, Death + Robots Lennard Claussen talked about the production process, shared some thoughts about working on such a massive project, and told us how to make the weapons feel just right.
Check out a collection of guides and tutorials from 3D artists for hard-surface project production. The compilation also includes a pack with ready-to-use assets.
Check out 5 packs with tools and assets from Gumroad artists that aim to help you create a sci-fi environment fast and with ease.
Oleksandra Sokol discussed how she created a 3D weapon based on Anton Lavrushkin's The Order: 1886 fan art piece.
Jay Travers shared his general approach to 3D weapons and some tips gathered along the way as well as talked about education and experience with Marmoset Toolbag.
Parth Naik shared plenty of details behind his 3D Bench Grinder: from texture padding and baking to working with a highpass filter in Substance Painter, setting up wear and tear, and presentation in Marmoset Toolbag.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
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