Leti M. Vila did a breakdown of her project Yasha Nydoorin based on the character from one of Critical Role's D&D sessions.
Katie Humes shared the production details of her Azula fan art project: modeling in ZBrush with ZModeler and polygroups, retopology, SSS setup and tattoo painting in Substance Painter, and more.
Shaafi Ahmad did a breakdown of his latest project Contemporary: cloth simulation in MD, zippers, retopology, texturing, and presentation.
Wilhem Durand discussed his animation workflow for the Stitch fan art, shared his approach to translating the character's emotions, and named his favorite tools used in the production.
Marko Lazov did a breakdown of the character he created during the Bootcamp at Vertex School, shared his modeling approach to human anatomy and details, and discussed skin and fabric texturing process.
Paolo Pallucchi has shared his version of little red riding hood made in Marmoset.
Fabian Seager broke down his procedural Ornate Pattern material, talked about presentation in Marmoset Toolbag, and shared his way of learning Substance Designer.
Ilya Vasilenko shared the production details of his gun, Plasma AKM, made for a VR game, discussed his modeling and retopology workflows, and mentioned a few useful tutorials.
Tamás Sárffi did a breakdown of his stylized character Candy: sculpting body and hair, minimalistic texturing in Substance Painter, rendering in Marmoset Toolbag, and more.
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