Candy: Sculpting in ZBrush & Presentation in Marmoset Toolbag

Tamás Sárffi did a breakdown of his stylized character Candy: sculpting body and hair, minimalistic texturing in Substance Painter, rendering in Marmoset Toolbag, and more.


Tamás Sárffi

Published on

Jun 24, 2020

Game Character Production from a 2D Concept

Kasita Wonowidjojo prepared a detailed breakdown of her hero character Devka based on Svetlana Kostina’s concept covering the work on the face, Marvelous Designer to ZBrush workflow for cloth simulation, and texturing in Substance Painter.


Kasita Wonowidjojo

Published on

Jun 15, 2020

Viking Broly: 3D Character Breakdown

Antoine Destailleurs shared a step-by-step breakdown of his Viking version of Broly, a character from the Dragon Ball series, covering body sculpt in ZBrush, armor production UVing, texturing in Substance Painter, and render setup in Marmoset Toolbag.


Antoine Destailleurs

Published on

Jun 11, 2020

Creating an Antique Bookshelf in Maya & Substance Painter

Luan Oliveira shared a step-by-step workflow for his antique bookshelf and 3D props modeled in Maya, textured in Substance Painter, and presented in Marmoset Toolbag.


Luan Oliveira

Published on

Jun 09, 2020

Graphite from World of Tanks Breakdown

Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.


Alex Buryak

Published on

May 19, 2020

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