Modular Environments with Creators of Spirit Tactic
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Really lucky that got to read Laurie Durand, a famous environment 3D artist’s experience of working in Ubisoft and taking part in the production of For Honour. Surely helpful for amateur 3D artist. Alex, http://www.qualityassignment.co.uk/

Nice. Congratulation @munkhjin

Hurry up and get it on the store - I need it for a project ;-)

Modular Environments with Creators of Spirit Tactic
10 September, 2015
News

The creators of Spirit Tactic, a real-time tactics (RTT) indie title for mobile, have made a 3d modular terrain kit tutorial to help developers create modular terrain.

Designing Mobile-Friendly Modular Terrain

spirit-tactic-1-80lv
spirit-tactic-2-80lv
The list of 18 basic pieces are quite versatile and they all must conform to the base tile that was defined earlier.
spirit-tactic-3-80lv
spirit-tactic-4-80lvMake sure to build each piece using the above instructions: Duplicate, rotate, and connect.
spirit-tactic-5-80lv
The ramp lengths should be planned by base tile units which is dependent on the angle you want.
spirit-tactic-6-80lv
Snaps should be used to match the pieces that are at tile corners.
spirit-tactics-7-80lv
To get more variation without vertex blending, make mini-atlases with four variations. Duplicate a tileable texture and add details to it and map sets of four base tiles on it.
spirit-tactic-8-80lv
Add texture and map pieces so the ends match up and use a mini-atlas for detail. The tile should be scaled to 80% and trims should be added in the 20%. Use the same structure for multiple textures for the same tileset.
spirit-tactic-9-80lv
Try out different profiles with the same principles. The polycount will get larger the more tiles you have.
spirit-tactic-10-80lv
They imported it in Unity and used a shader that blends 2 textures by Vertex Alpha.
spirit-tactic-11-80lv
Source: spirittactic.com

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