Modular Environments with Creators of Spirit Tactic
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by Carlos Acevedo
29 min ago

I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting

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Modular Environments with Creators of Spirit Tactic
10 September, 2015
News

The creators of Spirit Tactic, a real-time tactics (RTT) indie title for mobile, have made a 3d modular terrain kit tutorial to help developers create modular terrain.

Designing Mobile-Friendly Modular Terrain

spirit-tactic-1-80lv
spirit-tactic-2-80lv
The list of 18 basic pieces are quite versatile and they all must conform to the base tile that was defined earlier.
spirit-tactic-3-80lv
spirit-tactic-4-80lvMake sure to build each piece using the above instructions: Duplicate, rotate, and connect.
spirit-tactic-5-80lv
The ramp lengths should be planned by base tile units which is dependent on the angle you want.
spirit-tactic-6-80lv
Snaps should be used to match the pieces that are at tile corners.
spirit-tactics-7-80lv
To get more variation without vertex blending, make mini-atlases with four variations. Duplicate a tileable texture and add details to it and map sets of four base tiles on it.
spirit-tactic-8-80lv
Add texture and map pieces so the ends match up and use a mini-atlas for detail. The tile should be scaled to 80% and trims should be added in the 20%. Use the same structure for multiple textures for the same tileset.
spirit-tactic-9-80lv
Try out different profiles with the same principles. The polycount will get larger the more tiles you have.
spirit-tactic-10-80lv
They imported it in Unity and used a shader that blends 2 textures by Vertex Alpha.
spirit-tactic-11-80lv
Source: spirittactic.com

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