The team discussed rebuilding original assets and boosting the horror atmosphere.
"We’re playing with volumetric effects," said Philippe Ducharme, Senior Producer, "so instead of just having sprites, you’re really able to feel the depth of a room, the thickness of the air. We’re playing with shadows, with dynamic lighting, so not only does it create the mood and the atmosphere, but it also has an effect on gameplay, because the player has the ability to control the lighting in certain areas of the ship. Audio also plays an important role reinforcing that sense of immersion. This is one area of the original game that still resonates with players. We are working on enhancing the experience and providing believable audio that focuses on object positioning and 3D sound propagation."
As for visuals, sound, gameplay, everything, the team is rebuilding all of the game assets. The development is not about porting assets and enhancing them but rather rebuilding everything using initial concepts according to the team.
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