Props
Creating a Barber Chair in Maya, ZBrush, Substance 3D & UE5
Kevin J. Coulman has shared the working process behind the Barber Chair project, detailed how the prop was modeled in Maya and ZBrush, shared tips on making accurate materials, and explained why UE5 was chosen for rendering.
Texturing a Screwdriver Using Substance 3D Painter
Josh Brown walked us through the texturing process of the Screwdriver project and showed how the work with gradient was done to show signs of age.
Creating Star Wars Blaster Using Blender & Substance 3D Painter
Dennis Levi shared the working process behind the Star Wars Blaster project, showed their subdivision and remesh workflows, and explained how the texturing was done.
Creating Retro Scene with Blender, ZBrush & Substance 3D Painter
Maria Alekseeva showed the workflow behind the "Where does the childhood go?" project, explained how the TV and PlayStation were created, and shared the story behind the scene.
Making a WW2-Era Vehicle With Blender, Substance 3D Painter & Marmoset Toolbag
Jakub Piotrowski has walked us through the production process behind the Volkswagen Kübelwagen Type 82 project, explaining how the WW2-era car was modeled, retopologized, textured, and rendered.
Recreating Nintendo Game Boy Color in Blender & Adobe Illustrator
Matthew Gilbert shared the workflow behind the Nintendo Game Boy Color project, explained how the plastic material was made, and talked about the texturing process.
Preparing a 3D Model From Photos: Photogrammetry in the Preservation of Cultural Heritage Objects
3D Generalist Marcin Solarz has shared a comprehensive breakdown of the Black Chasuble project, explaining how the asset was made using ZBrush, RealityCapture, and Substance 3D Painter.
Modeling a Retro TV Camera Using Plasticity & Substance 3D Painter
Bohdan Lvov shared the process of creating the Doctor Who-inspired Marconi Mk III TV camera, discussed telling a story through textures, and showed the rendering approach.
Recreating Death Stranding's Delivery Bot in 3ds Max & Substance 3D Painter
Jérôme Bussat shared the working process behind the Delivery Bot, explained how the dirt and damages were done, and showed the rendering process.