See what it's made of.
Bogdan Burdyuzha talked about the modeling workflow behind the Ferus project and shared the process of preparing the model for printing.
Bruno Louis Ssekandi shared the workflow behind the Zenith Radio project, created for a term project at Vertex School, and showed how texturing different materials was done.
Alexey Kirsanov shared the workflow behind the Siemens 2000 project and talked about creating the materials for it.
Robin Mariančík has told us about the working process behind the TRNTL Controller project, shared the tools he used for retopology, and spoke about what setup would be more effective while lighting.
Lead 3D Weapon Artist at Techland Marek Musiał has told us how Dying Light 2's weapons arsenal was created, talked about weapon modifications, and explained how the working process was organized.
The Tatra T3 model is made by Natiq Aghayev.
3D Game Artist Yusuf Algoz has shared the workflow behind the Fishing Sales Boat project, explained the trim sheet-based pipeline that was used, and talked about creating stylized textures.
- 1Game of Thrones Characters Created by AI from Book Descriptions
- 2An Extremely-Realistic Version of Arcane's Jinx
- 3A More Gentle 3D Take On Jinx From Arcane
- 4A Fan is Remaking Need for Speed Underground 2 in Unreal Engine
- 5Cyberpunk City Street Made in Unreal Engine 5
- 6Ultra-Realistic Tropical Forest Made in Unreal Engine 5
80 Level Ratings: 10 Excellent Tutorials on Lighting in UnrealThanks for sharing.·
An Extremely-Realistic Version of Arcane's JinxMake one for Vi!!!·
Making a Medieval Food Stall in Maya, Substance 3D & UE4Huge love and respect for your dedication and art🧡.·
A Cool Spider-Man Rig for BlenderWhere can we find the source files?·
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