Huangyulong showed us the steps behind the Combination Tool Kit creation, demonstrated how they reflected its history with texture painting, and explained the work on the wood.
Ludvig Lovén showed us how he created the Tetris simulation with UE5's Niagara, talked about the challenges of programming game logic on the GPU, and demonstrated the layers of the screen.
Jérôme Bussat showed us the workflow behind the Dominion Reed Organ project, explaining how he tackled wood as a PBR material, organized props, and set up the lighting.
Reza Mortazavi walked us through the process of recreating the Nokia 3310, demonstrated the texturing steps, and explained how the surface details were made.
The Kevuru Games team has returned to 80 Level to offer a behind-the-scenes look at their environment/prop production process.
Immerse yourself in a
hyper-realistic virtual world
hyper-realistic virtual world
James Jiang showed us the workflow behind the CTA Train project, discussed the texturing process, and explained why he adds stickers to his works.
Zachary Allen has returned to 80 Level to tell us more about AVALON, a short Unreal Engine 5-powered cinematic, discuss the modeling and texturing workflows behind the project, and share the rendering setup.
Yaroslav Novichonok shared the workflow behind the Star Wars Blaster project, showed the subdivision and texturing process, and explained how the post-production was done.
Simin Farrokh Ahmadi has shared the breakdown of the Persian Afternoon project, explaining the modeling, texturing and lighting processes in Maya and Mari.
- 1Ubisoft Allegedly Interrupts Gameplay with Pop-Up Ads
- 2PUBG Developer Announces a UE5-Powered Rival to EA's The Sims
- 3A Co-Op PvE Game That Mixes FTL and Sea of Thieves
- 4This Bizarre Game Tasks You to Escape From Giant Police Women
- 5A Co-Op Survival RPG With Valheim Vibes Gets A Release Date
- 6Genshin Impact Devs Announce a New Beta Test of Its Next Game
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