Anshul Sharma described step-by-step the modeling and texturing workflows for his 3D gun Remington Derringer.
Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.
James Thirlwell talked about his approach to modeling, texturing, and rendering a realistic vehicle 1968 Ford Mustang Fastback.
Jens Peppler talked about the art of environmental storytelling and depiction of keywords through objects in his latest project Military Radio Station.
Moritz Mayer did a breakdown of his 3D weapon Sabre Assault Rifle talking about the specifics of the modeling workflow in CAD software, retopology, texturing in Substance Painter, and more.
Kristopher Vita discussed step-by-step how he created his stylized prop in ZBrush, Maya, Marmoset Toolbag, 3D Coat, and Substance Painter.
Dmitriy Bely did a breakdown of his Chainsaw prop inspired by Wolfenstein II: idea search and weapon design, modeling, texturing, presentation in Marmoset Toolbag, and more.
Gonzalo Marroquin talked in detail about modeling and texturing a realistic WW2 RAF Helmet.
Vitaly Rush did a breakdown of his project Pink Revolver created fully in Blender.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Guerrilla Team on Creating a Tools Pipeline for Horizon: Zero Dawn
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