How to Make 3D Copy of Luger P08 Artillerie Pistol

Jérôme Bussat shared a breakdown of the Luger P08 Artillerie Pistol project, showing the layers of the blued steel, and sharing the brushes he used for imperfections.

Jérôme Bussat

Feb 08, 2024

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How to Texture Scooby-Doo Mystery Machine Van

Jordi Cortés showed us the texturing workflow behind the Scooby-Doo Chevy SuperVan project, explained how every detail of the Mystery Machine was made in Mari and Maya, and shared some tips for artists.

Jordi Cortés

Jan 19, 2024

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Creating Fancy Vintage Cash Register in 3D

Kevin J. Coulman shared a breakdown of the golden 3D cash register he created with ZBrush, Maya, Substance 3D tools, and Unreal Engine 5.

Kevin J. Coulman

Jan 18, 2024

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See How to Texture Retro Tape Recorder in 3ds Max & Substance 3D Painter

Petteri Torvinen told us how to create an old Grundig reel-to-reel tape recorder using 3ds Max, Substance 3D Painter, and Unreal Engine, discussed the baking and texturing processes, and showed the settings for the lighting setup.

Petteri Torvinen

Jan 12, 2024

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How to Make Tool Kit with History Using ZBrush & Substance 3D Painter

Huangyulong showed us the steps behind the Combination Tool Kit creation, demonstrated how they reflected its history with texture painting, and explained the work on the wood.

Huangyulong -

Nov 28, 2023

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See How to Set Up Tetris GPU Simulation with Unreal Engine's Niagara

Ludvig Lovén showed us how he created the Tetris simulation with UE5's Niagara, talked about the challenges of programming game logic on the GPU, and demonstrated the layers of the screen.

Ludvig Lovén

Nov 24, 2023

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Create Grand Organ in 3ds Max, ZBrush & Substance 3D Painter

Jérôme Bussat showed us the workflow behind the Dominion Reed Organ project, explaining how he tackled wood as a PBR material, organized props, and set up the lighting.

Jérôme Bussat

Nov 08, 2023

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Learn How to Make Famous Nokia 3310 with Cinema 4D

Reza Mortazavi walked us through the process of recreating the Nokia 3310, demonstrated the texturing steps, and explained how the surface details were made.

Reza Mortazavi

Oct 30, 2023

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Mastering Realism: How To Create Props & Environments for AAA Games

The Kevuru Games team has returned to 80 Level to offer a behind-the-scenes look at their environment/prop production process.

Kevuru Games

Sep 11, 2023

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