Jérôme Bussat shared a breakdown of the Luger P08 Artillerie Pistol project, showing the layers of the blued steel, and sharing the brushes he used for imperfections.
Feb 08, 2024
Jordi Cortés showed us the texturing workflow behind the Scooby-Doo Chevy SuperVan project, explained how every detail of the Mystery Machine was made in Mari and Maya, and shared some tips for artists.
Jan 19, 2024
Kevin J. Coulman shared a breakdown of the golden 3D cash register he created with ZBrush, Maya, Substance 3D tools, and Unreal Engine 5.
Kevin J. Coulman
Jan 18, 2024
Petteri Torvinen told us how to create an old Grundig reel-to-reel tape recorder using 3ds Max, Substance 3D Painter, and Unreal Engine, discussed the baking and texturing processes, and showed the settings for the lighting setup.
Jan 12, 2024
Huangyulong showed us the steps behind the Combination Tool Kit creation, demonstrated how they reflected its history with texture painting, and explained the work on the wood.
Nov 28, 2023
Immerse yourself in a
hyper-realistic virtual world
hyper-realistic virtual world
Ludvig Lovén showed us how he created the Tetris simulation with UE5's Niagara, talked about the challenges of programming game logic on the GPU, and demonstrated the layers of the screen.
Nov 24, 2023
Jérôme Bussat showed us the workflow behind the Dominion Reed Organ project, explaining how he tackled wood as a PBR material, organized props, and set up the lighting.
Nov 08, 2023
Reza Mortazavi walked us through the process of recreating the Nokia 3310, demonstrated the texturing steps, and explained how the surface details were made.
Oct 30, 2023
The Kevuru Games team has returned to 80 Level to offer a behind-the-scenes look at their environment/prop production process.
Sep 11, 2023
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- 4Samurai Soulslike Game Inspired by Berserk, H.P. Lovecraft & Stephen King
- 5Insider Gaming: Morale at Ubisoft is at All-Time Low, New Prince of Persia Has 300,000 Players
- 6How to Make Scene So Realistic That No One Believes It Was Made in Blender
Helldivers II Was Built on an Archaic Engine That You Can't Access AnymoreA vast amount of the Japanese software I've worked on used...·
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Helldivers II Was Built on an Archaic Engine That You Can't Access AnymoreIt's a relatively recent thing -- probably since our smartphones...·
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