Sharpmake Tool by Ubisoft is Now Open-Source
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Latest comments
by khiree.taylan
1 hours ago

is this project showed on android mobile phone or super pc??

by eizenhorn91@mail.ru
11 hours ago

Angelin, it is NOT HD Render Pipeline, it is legacy Unity render path.

by Tristan
23 hours ago

Hi how long have you been making 3D art and models i have started this year and you work is great I have learned a lot but no where near your knowledge Do you have any suggestions or tips to speed up my workflow and quality. I am also working on a game in ue4 with 2 other people which is going to be a long project and do you have any recommendations on performance and quality Would greatly appreciate it Thanks

Sharpmake Tool by Ubisoft is Now Open-Source
2 November, 2017
News

The custom generator Ubisoft created for the production of Assassin’s Creed 3 has been made open source and it is now available on Github.

Sharpmake is a C#-based generator for Visual Studio projects and solutions that was built to create projects with a “very large number of configurations very quickly.” The project generates projects 100 to 200 times faster and can be mixed with both big C++ code bases and multiplatform projects.

Check out a post by Ubisoft’s Nicholas Fleury for a basic introduction to the tool and its possibilities. 

It is said that Sharpmake is an easier tool for C++ programmers to pick up thanks to its flexibility, built-in support for FastBuild, support for all consoles.

You can find the tool here and more details on its possibilities there

Source: Gamasutra

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