I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
The custom generator Ubisoft created for the production of Assassin’s Creed 3 has been made open source and it is now available on Github.
Sharpmake is a C#-based generator for Visual Studio projects and solutions that was built to create projects with a “very large number of configurations very quickly.” The project generates projects 100 to 200 times faster and can be mixed with both big C++ code bases and multiplatform projects.
Check out a post by Ubisoft’s Nicholas Fleury for a basic introduction to the tool and its possibilities.
It is said that Sharpmake is an easier tool for C++ programmers to pick up thanks to its flexibility, built-in support for FastBuild, support for all consoles.