I recommend that you watch his Intro to 3D Coat and Intro to Destruction art videos. After learning the techniques he used in the video this course will make a lot more sense.
AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.
W T F!!! Why, really don't understand, EA = just a fucking looser company!
The custom generator Ubisoft created for the production of Assassin’s Creed 3 has been made open source and it is now available on Github.
Sharpmake is a C#-based generator for Visual Studio projects and solutions that was built to create projects with a “very large number of configurations very quickly.” The project generates projects 100 to 200 times faster and can be mixed with both big C++ code bases and multiplatform projects.
Check out a post by Ubisoft’s Nicholas Fleury for a basic introduction to the tool and its possibilities.
It is said that Sharpmake is an easier tool for C++ programmers to pick up thanks to its flexibility, built-in support for FastBuild, support for all consoles.