Sharpmake Tool by Ubisoft is Now Open-Source
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by Jeff
2 hours ago

I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.

by Christopher Buller
4 hours ago

That was extremely helpful! Thank you!

Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

Sharpmake Tool by Ubisoft is Now Open-Source
2 November, 2017

The custom generator Ubisoft created for the production of Assassin’s Creed 3 has been made open source and it is now available on Github.

Sharpmake is a C#-based generator for Visual Studio projects and solutions that was built to create projects with a “very large number of configurations very quickly.” The project generates projects 100 to 200 times faster and can be mixed with both big C++ code bases and multiplatform projects.

Check out a post by Ubisoft’s Nicholas Fleury for a basic introduction to the tool and its possibilities. 

It is said that Sharpmake is an easier tool for C++ programmers to pick up thanks to its flexibility, built-in support for FastBuild, support for all consoles.

You can find the tool here and more details on its possibilities there

Source: Gamasutra

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