Sharpmake Tool by Ubisoft is Now Open-Source
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Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

Sharpmake Tool by Ubisoft is Now Open-Source
2 November, 2017
News

The custom generator Ubisoft created for the production of Assassin’s Creed 3 has been made open source and it is now available on Github.

Sharpmake is a C#-based generator for Visual Studio projects and solutions that was built to create projects with a “very large number of configurations very quickly.” The project generates projects 100 to 200 times faster and can be mixed with both big C++ code bases and multiplatform projects.

Check out a post by Ubisoft’s Nicholas Fleury for a basic introduction to the tool and its possibilities. 

It is said that Sharpmake is an easier tool for C++ programmers to pick up thanks to its flexibility, built-in support for FastBuild, support for all consoles.

You can find the tool here and more details on its possibilities there

Source: Gamasutra

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