Simulating Light Smoke for Games

Check out some nice-looking tests by Dennis Gustafsson.

Dennis Gustafsson from Tuxedo Labs, the team behind Teardown, presented his recent experiments with simulating light smoke. The developer noted that the setup was difficult, but you have to admit that the final result is incredibly impressive. 

The developer has also shared a number of other experiments with particles and smoke simulations on his Twitter page. Check out some examples below. 

What do you think about Gustafsson's experiments? How would you approach simulating light smoke? What tools would you use? Also, how would you optimize the effect to make it work in a game? Share your thoughts in the comments. 

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