Substance Days at GDC 2022: Connect with the Substance 3D Team

The Substance 3D team is back with a new edition of Substance Days at GDCa full day of presentations from industry experts, and some exciting news about the Substance 3D apps. 

Mark your agenda for March 22, from 9:30 AM to 5:10 PM PST at the Moscone Center West Hall in room #3022 and connect in person with the Substance 3D Team and the Substance Community. The team will be at the GDC Expo show floor: booth #S1035 from March 23 to 25, in the South Hall. You’ll find exclusive and technical demos, tips from the demo artists, private meetings with the team, goodies, and much more at the Adobe booth. 

New this year: you’ll have the opportunity to present your work to one of the Adobe artists for a portfolio review.

Students: can get tips and advice for the masters. You can book the meeting in one click

9:30 AM – 11:00 AM PST, Adobe Substance 3D Keynote

Start the day with some exciting news about product updates with the Adobe Substance 3D team. You will discover what’s new and coming up in the world of 3D at Adobe, including some exclusive sneak peeks. 

Speakers:

  • Sébastien Deguy, Vice President 3D & Immersive, Adobe 
  • Wes McDermott, Creative Producer, 3D & Immersive, Adobe 

11:20 AM – 12:20 PM PST, BATTLEFIELD 2042: Procedural Badge Creation with Substance 3D Designer

With games getting bigger so does the need for scalable asset production pipelines, that allow for quick iteration without compromising on art quality. In Battlefield 2042, the aim was to take the player progression system to the next level. In this session, Clay and Priyabrata will show how the team set up a procedural workflow to create a large number of unique collection badges that could keep up with the ever-evolving arsenal of weapons, vehicles, and gadgets on the battlefield. 

Speakers:

  • Clay Shanks, Senior UI Artist, EA DICE
  • Priyabrata Biswal, Senior Technical Artist, EA DICE

2:40 PM – 3:40 PM PST, MARVEL’S GUARDIANS OF THE GALAXY: Unleashing Substance Designer to sculpt a complex character

Genci Buxheli, Lead Character Artist at Eidos Montréal, will showcase some of the unique characters from Marvel’s Guardians of the Galaxy and talk about how Substance 3D Designer was used to produce these characters quickly and with great iterative flexibility. Genci will dive into different techniques for sculpting and detailing with Designer, using some of the game characters as examples, as well as discussing how ZBrush and Maya feature in this pipeline. These techniques will revolve around Designer, ZBrush, and Maya. This process allowed for ever-changing character design without having to commit to the final shapes until later in production.

Speaker: Genci Buxheli, Lead Character Artist, Eidos Montreal

4:10 PM – 5:10 PM PST, PSYCHONAUTS 2: Bringing classic characters into the modern era

This session will cover the 3D character creation pipeline for Psychonauts 2, highlighting how characters from Psychonauts, a fifteen-year-old game, were brought into the modern era using new software and a completely different pipeline and engine. David and Zahra will discuss the challenges of being faithful to an established look while figuring out how far they could push characters into an age where anything is possible. Additionally, they will discuss how a core team of two-character artists created over 120 characters, many with multiple looks, for the sequel Psychonauts 2 with Substance 3D Painter.  

Speakers:

  • David Russell, Lead Character Artist, Double Fine Productions
  • Zahra Amirabadi, 3D Character Artist, Double Fine Productions

7:30 PM – 10:00 PM PST, Substance Days After-Party

Don’t miss the Substance Days After-party at the Press Club. Meet and mingle with the Substance 3D team, and the event speakers. Enjoy some food, drinks, and special goodies. Venue: The Press Club, 20 Yerba Buena Lane, San Francisco, CA 94103. 

Check out the full program and register here and don't forget to book your meeting with the Adobe Substance 3D team for portfolio review here

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